Salamander PPR-6S
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Missile Boat
- Intro
- 3058 Clan Invasion
- Rules
- Standard
- Cost
- 19.21M C-bills
- Move
- Armor
- 247 pts
Medium Pulse Laser ×2LRM 20 ×2SRM 6
Technical Readout: TR:J · Record Sheets: RS:J
Compare this unitBattle Value
1,714by skill
Point Value
47
Recognition Notes
The Salamander PPR-6S is an 80-ton assault that fights at long range, cruising at 43 km/h and topping out near 65. Where the PPR-5S carries an LRM 20 in the left arm, this configuration swaps it for an SRM 6 fitted with an Artemis IV fire-control system, and Artemis IV units are added to the LRM 20s in the left and right torsos as well. The twin medium lasers in the center torso give way to medium pulse lasers, and the heat-sink count rises from 10 to 12 double. CASE still lines both side torsos, and the design remains a maintenance-intensive one. Defiance Industries builds it at Hesperus II.
Armor & Loadout
SALAMANDER PPR-6S
EnergyMissile
Head: 9 front
Center Torso: 42 front, 8 rear
Right Torso: 28 front, 6 rear
Left Torso: 28 front, 6 rear
Right Arm: 26 front
Left Arm: 26 front
Right Leg: 34 front
Left Leg: 34 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | CT ×2 | 2 | |
| Msl | RT · LT | 2 | 48 rds · 8 t in LA |
| MslSRM 6 | LA | 1 | 15 rds · 1 t |
| electronicsArtemis IV FCSIS | RT · LT · LA |
CASE: Right Torso · Left Torso
Systems & Manufacturers
PPR-6S
Salamander
PV47
TP: BMSZ: 4TMM: 0MV: 8"
ROLE: Missile Boat
Damage
S (+0)
4
M (+2)
6
L (+4)
4
OV: 0Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 83Skill 1 74Skill 2 65Skill 3 56Skill 4 47Skill 5 42Skill 6 37Skill 7 32Skill 8 27
Availability by era
7 eras · 6 factions
Salamander variants (6)
PPR-5S Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF4, LRM2/3/4 Introduced 3055 Battle value 1,769 Point value 46PPR-5T Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF3, LRM1/3/3 Introduced 3056 Battle value 1,589 Point value 42
PPR-6S current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2 Introduced 3058 Battle value 1,714 Point value 47
PPR-6T Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2, LRM1/2/2 Introduced 3060 Battle value 1,681 Point value 44PPR-7S Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF3 Introduced 3064 Battle value 2,023 Point value 45PPR-7T Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities C3BSS, IF2, MHQ2 Introduced 3111 Battle value 1,647 Point value 41