Rhino Fire Support Tank (SL)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Missile Boat
- Intro
- 2724 Star League
- Rules
- Introductory
- Cost
- 4.33M C-bills
- Move
- Armor
- 272 pts
Small Laser ×4Medium Laser ×2LRM 20 ×2SRM 6
Technical Readout: TR:3050U · Record Sheets: RS:3050Uu-C
Compare this unitBattle Value
1,464by skill
Point Value
39
Recognition Notes
The Rhino Fire Support Tank (SL) is an 80-ton tracked combat vehicle fielded as a missile boat. It swaps the LRM 10 that sat front on the original Rhino for an SRM 6 and four small lasers in that same front position, trading long-range reach there for close-in punch. The turret still pairs two medium lasers with two LRM 20 launchers, and the tank keeps the same 32 km/h cruising speed and 54 km/h top speed on Standard armor. It is a Field Refit built at various sites rather than a factory-produced model.
Armor & Loadout
RHINO FIRE SUPPORT TANK (SL)
EnergyMissile
Front: 64 front
Right: 54 front
Left: 54 front
Turret: 60 front
Rear: 40 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 6 | F | 1 | 1 t ammo in B |
| Enr | F ×4 | 4 | |
| Enr | T ×2 | 2 | |
| Msl | T ×2 | 2 | 3 t ammo in B |
Systems & Manufacturers
(SL)
Rhino Fire Support Tank
PV39
TP: CVSZ: 4TMM: 0MV: 6"t
ROLE: Missile Boat
Damage
S (+0)
4
M (+2)
4
L (+4)
2
Heat not tracked

Special , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 71Skill 1 63Skill 2 55Skill 3 47Skill 4 39Skill 5 35Skill 6 31Skill 7 27Skill 8 23
Availability by era
9 eras · 7 factions
Rhino Fire Support Tank variants (8)
Rhino Fire Support Tank Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/2/2, SRCH, TUR(2/3/2, LRM1/2/2, IF2) Introduced 2669 Battle value 1,462 Point value 39(Royal) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, ECM, IF3, SRCH, TUR(3/4/3, AMS, IF2) Introduced 2708 Battle value 1,670 Point value 46
(SL) current variant Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/2/2, SRCH, TUR(2/3/2, LRM1/2/2, IF2) Introduced 2724 Battle value 1,464 Point value 39
(MG) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/2/2, SRCH, TUR(2/3/2, LRM1/2/2, IF2) Introduced 2725 Battle value 1,444 Point value 39(Hagar) Role Missile Boat Tech base Inner Sphere Rules Experimental Alpha Strike abilities AMS, IF2, LRM1/2/2, SRCH, TUR(3/4/3, IF2, LRM1/2/2) Introduced 2765 Battle value 1,574 Point value 45EC Role Missile Boat Tech base Mixed Rules Experimental Alpha Strike abilities CASE, ENG, IF3, LRM3/3/3, SRCH, TUR(4/4/3, IF2, LRM2/2/2) Introduced 2824 Battle value 1,679 Point value 44(Flamer) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/2/2, SRCH, TUR(2/3/2, LRM1/2/2, IF2) Introduced 2835 Battle value 1,439 Point value 39(ML) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/2/2, SRCH, TUR(2/3/2, LRM1/2/2, IF2) Introduced 3068 Battle value 1,478 Point value 39