Rhino Fire Support Tank EC
- Type
- Combat Vehicle
- Tech
- Mixed
- Mass
- 80t
- Role
- Missile Boat
- Intro
- 2824 Early Succession War
- Rules
- Experimental
- Move
- Armor
- 272 pts
ER Medium Laser Prototype ×3LRM 20 ×2LRM 10
Source: TR:GC
Compare this unitBattle Value
1,679by skill
Point Value
44
Recognition Notes
The Rhino Fire Support Tank EC is an 80-ton tracked combat vehicle fought as a missile boat, cruising at 32 km/h with a top speed near 54. The front-mounted LRM 10 carries over from the base Rhino, and the turret's paired LRM 20 launchers are unchanged as well. Where the base model's turret carries two Medium Lasers, this variant mounts three ER Medium Laser Prototypes in the turret. CASE is fitted in the hull, a system the base model lacked.
Armor & Loadout
RHINO FIRE SUPPORT TANK EC
EnergyMissile
Front: 64 front
Right: 54 front
Left: 54 front
Turret: 60 front
Rear: 40 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | F | 1 | 1 t ammo in B |
| EnrER Medium Laser Prototype | T ×3 | 3 | |
| Msl | T ×2 | 2 | 4 t ammo in B |
| otherBulldozer | F |
CASE: Body
Systems & Manufacturers
EC
Rhino Fire Support Tank
PV44
TP: CVSZ: 4TMM: 0MV: 6"t
ROLE: Missile Boat
Damage
S (+0)
5
M (+2)
5
L (+4)
3
Heat not tracked

Special , , , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 80Skill 1 71Skill 2 62Skill 3 53Skill 4 44Skill 5 40Skill 6 36Skill 7 32Skill 8 28
Availability by era
4 eras · 3 factions
Rhino Fire Support Tank variants (8)
Rhino Fire Support Tank Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/2/2, SRCH, TUR(2/3/2, LRM1/2/2, IF2) Introduced 2669 Battle value 1,462 Point value 39(Royal) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, ECM, IF3, SRCH, TUR(3/4/3, AMS, IF2) Introduced 2708 Battle value 1,670 Point value 46(SL) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/2/2, SRCH, TUR(2/3/2, LRM1/2/2, IF2) Introduced 2724 Battle value 1,464 Point value 39(MG) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/2/2, SRCH, TUR(2/3/2, LRM1/2/2, IF2) Introduced 2725 Battle value 1,444 Point value 39(Hagar) Role Missile Boat Tech base Inner Sphere Rules Experimental Alpha Strike abilities AMS, IF2, LRM1/2/2, SRCH, TUR(3/4/3, IF2, LRM1/2/2) Introduced 2765 Battle value 1,574 Point value 45
EC current variant Role Missile Boat Tech base Mixed Rules Experimental Alpha Strike abilities CASE, ENG, IF3, LRM3/3/3, SRCH, TUR(4/4/3, IF2, LRM2/2/2) Introduced 2824 Battle value 1,679 Point value 44
(Flamer) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/2/2, SRCH, TUR(2/3/2, LRM1/2/2, IF2) Introduced 2835 Battle value 1,439 Point value 39(ML) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/2/2, SRCH, TUR(2/3/2, LRM1/2/2, IF2) Introduced 3068 Battle value 1,478 Point value 39