Rhino Fire Support Tank
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Missile Boat
- Intro
- 2669 Star League
- Rules
- Introductory
- Cost
- 4.29M C-bills
- Move
- Armor
- 272 pts
Medium Laser ×2LRM 20 ×2LRM 10
Battle Value
1,462by skill
Point Value
39
View on Sarna
Technical Readout: TR:3050U · Record Sheets: RS:3050Uu-C
Compare this unitRhino Fire Support Tank
PV39
TP: CVSZ: 4TMM: 0MV: 6"t
ROLE: Missile Boat
Damage
S (+0)
3
M (+2)
4
L (+4)
3
Heat not tracked

Special , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 71Skill 1 63Skill 2 55Skill 3 47Skill 4 39Skill 5 35Skill 6 31Skill 7 27Skill 8 23
Availability by era
11 eras · 61 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,377 |
| G1 | 2 | 2,953 |
| G2 | 3 | 2,456 |
| G3 | 4 | 1,930 |
| G4 | 5 | 1,462 |
| G5 | 6 | 1,257 |
| G6 | 7 | 1,126 |
| G7 | 8 | 994 |
| G8 | 8 | 936 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Rhino Fire Support Tank is an 80-ton tracked combat vehicle built for long-range missile bombardment. An LRM 10 faces front on the hull, and the turret carries a pair of LRM 20 launchers alongside two medium lasers. The hull is slow for its mass, cruising at 32 km/h and topping out near 54, and the crew rides behind standard armor. Leopard Armor builds it at Terra.
Armor & loadout
RHINO FIRE SUPPORT TANK
EnergyMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | F | 1 | 1 t ammo in B |
| Msl | T ×2 | 2 | 3 t ammo in B |
| Enr | T ×2 | 2 |
Systems & manufacturers
Rhino Fire Support Tank variants (8)
Rhino Fire Support Tank current variant Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/2/2, SRCH, TUR(2/3/2, LRM1/2/2, IF2) Introduced 2669 Battle value 1,462 Point value 39
(Royal) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, ECM, IF3, SRCH, TUR(3/4/3, AMS, IF2) Introduced 2708 Battle value 1,670 Point value 46(SL) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/2/2, SRCH, TUR(2/3/2, LRM1/2/2, IF2) Introduced 2724 Battle value 1,464 Point value 39(MG) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/2/2, SRCH, TUR(2/3/2, LRM1/2/2, IF2) Introduced 2725 Battle value 1,444 Point value 39(Hagar) Role Missile Boat Tech base Inner Sphere Rules Experimental Alpha Strike abilities AMS, IF2, LRM1/2/2, SRCH, TUR(3/4/3, IF2, LRM1/2/2) Introduced 2765 Battle value 1,574 Point value 45EC Role Missile Boat Tech base Mixed Rules Experimental Alpha Strike abilities CASE, ENG, IF3, LRM3/3/3, SRCH, TUR(4/4/3, IF2, LRM2/2/2) Introduced 2824 Battle value 1,679 Point value 44(Flamer) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/2/2, SRCH, TUR(2/3/2, LRM1/2/2, IF2) Introduced 2835 Battle value 1,439 Point value 39(ML) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/2/2, SRCH, TUR(2/3/2, LRM1/2/2, IF2) Introduced 3068 Battle value 1,478 Point value 39