Rhino Fire Support Tank (ML)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Missile Boat
- Intro
- 3068 Jihad
- Rules
- Introductory
- Cost
- 4.27M C-bills
- Move
- Armor
- 272 pts
Medium Laser ×4LRM 20 ×2SRM 2
Technical Readout: TR:3050U · Record Sheets: RS:3050Uu-C
Compare this unitBattle Value
1,478by skill
Point Value
39
Recognition Notes
The Rhino Fire Support Tank (ML) is an 80-ton tracked combat vehicle fielded as a missile boat, cruising at 32 km/h with a top speed near 54. Where the base model mounts a single LRM 10 on the front hull, this variant replaces it with two medium lasers and an SRM 2 in the same position. The turret carries over the pair of LRM 20 launchers and the two medium lasers from the base configuration. Armor remains standard plate, and this refit is assembled as a field refit at various sites rather than a dedicated factory.
Armor & Loadout
RHINO FIRE SUPPORT TANK (ML)
EnergyMissile
Front: 64 front
Right: 54 front
Left: 54 front
Turret: 60 front
Rear: 40 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | F ×2 | 2 | |
| MslSRM 2 | F | 1 | 1 t ammo in B |
| Enr | T ×2 | 2 | |
| Msl | T ×2 | 2 | 3 t ammo in B |
Systems & Manufacturers
(ML)
Rhino Fire Support Tank
PV39
TP: CVSZ: 4TMM: 0MV: 6"t
ROLE: Missile Boat
Damage
S (+0)
4
M (+2)
4
L (+4)
2
Heat not tracked

Special , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 71Skill 1 63Skill 2 55Skill 3 47Skill 4 39Skill 5 35Skill 6 31Skill 7 27Skill 8 23
Availability by era
3 eras · 2 factions
Rhino Fire Support Tank variants (8)
Rhino Fire Support Tank Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/2/2, SRCH, TUR(2/3/2, LRM1/2/2, IF2) Introduced 2669 Battle value 1,462 Point value 39(Royal) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, ECM, IF3, SRCH, TUR(3/4/3, AMS, IF2) Introduced 2708 Battle value 1,670 Point value 46(SL) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/2/2, SRCH, TUR(2/3/2, LRM1/2/2, IF2) Introduced 2724 Battle value 1,464 Point value 39(MG) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/2/2, SRCH, TUR(2/3/2, LRM1/2/2, IF2) Introduced 2725 Battle value 1,444 Point value 39(Hagar) Role Missile Boat Tech base Inner Sphere Rules Experimental Alpha Strike abilities AMS, IF2, LRM1/2/2, SRCH, TUR(3/4/3, IF2, LRM1/2/2) Introduced 2765 Battle value 1,574 Point value 45EC Role Missile Boat Tech base Mixed Rules Experimental Alpha Strike abilities CASE, ENG, IF3, LRM3/3/3, SRCH, TUR(4/4/3, IF2, LRM2/2/2) Introduced 2824 Battle value 1,679 Point value 44(Flamer) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/2/2, SRCH, TUR(2/3/2, LRM1/2/2, IF2) Introduced 2835 Battle value 1,439 Point value 39
(ML) current variant Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/2/2, SRCH, TUR(2/3/2, LRM1/2/2, IF2) Introduced 3068 Battle value 1,478 Point value 39