Rhino Fire Support Tank (Royal)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Missile Boat
- Intro
- 2708 Star League
- Rules
- Standard
- Cost
- 12.57M C-bills
- Move
- Armor
- 272 pts
Medium Pulse Laser ×2LRM 20 ×2LRM 10Anti-Missile System
TR:3075 · Record Sheets: RS:3075u-AW
Compare this unitBattle Value
1,670by skill
Point Value
46
Recognition Notes
The Rhino Fire Support Tank (Royal) is an 80-ton tracked combat vehicle built as a missile boat, cruising at 32 km/h with a top speed near 54. It swaps the base model's Fusion engine for an XL unit and replaces the pair of medium lasers in the turret with medium pulse lasers, adding an anti-missile system alongside them. The LRM 10 in front and the two LRM 20s in the turret carry over from the base model, with an Artemis IV FCS fitted to both the front and turret missile systems. A Guardian ECM suite sits in the hull, and the crew fights behind standard armor. Leopard Armor builds the type at Terra.
Armor & Loadout
RHINO FIRE SUPPORT TANK (ROYAL)
EnergyMissileSupport
Front: 64 front
Right: 54 front
Left: 54 front
Turret: 60 front
Rear: 40 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | F | 1 | 1 t ammo in B |
| Enr | T ×2 | 2 | |
| Sup | T | 1 | 1 t ammo in B |
| Msl | T ×2 | 2 | 3 t ammo in B |
| electronicsArtemis IV FCSIS | F · T | ||
| electronicsGuardian ECM SuiteIS | B |
Systems & Manufacturers
(Royal)
Rhino Fire Support Tank
PV46
TP: CVSZ: 4TMM: 0MV: 6"t
ROLE: Missile Boat
Damage
S (+0)
3
M (+2)
5
L (+4)
4
Heat not tracked

Special , , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 82Skill 1 73Skill 2 64Skill 3 55Skill 4 46Skill 5 41Skill 6 36Skill 7 31Skill 8 26
Availability by era
11 eras · 12 factions
Rhino Fire Support Tank variants (8)
Rhino Fire Support Tank Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/2/2, SRCH, TUR(2/3/2, LRM1/2/2, IF2) Introduced 2669 Battle value 1,462 Point value 39
(Royal) current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, ECM, IF3, SRCH, TUR(3/4/3, AMS, IF2) Introduced 2708 Battle value 1,670 Point value 46
(SL) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/2/2, SRCH, TUR(2/3/2, LRM1/2/2, IF2) Introduced 2724 Battle value 1,464 Point value 39(MG) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/2/2, SRCH, TUR(2/3/2, LRM1/2/2, IF2) Introduced 2725 Battle value 1,444 Point value 39(Hagar) Role Missile Boat Tech base Inner Sphere Rules Experimental Alpha Strike abilities AMS, IF2, LRM1/2/2, SRCH, TUR(3/4/3, IF2, LRM1/2/2) Introduced 2765 Battle value 1,574 Point value 45EC Role Missile Boat Tech base Mixed Rules Experimental Alpha Strike abilities CASE, ENG, IF3, LRM3/3/3, SRCH, TUR(4/4/3, IF2, LRM2/2/2) Introduced 2824 Battle value 1,679 Point value 44(Flamer) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/2/2, SRCH, TUR(2/3/2, LRM1/2/2, IF2) Introduced 2835 Battle value 1,439 Point value 39(ML) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/2/2, SRCH, TUR(2/3/2, LRM1/2/2, IF2) Introduced 3068 Battle value 1,478 Point value 39