Rhino Fire Support Tank (Hagar)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Missile Boat
- Intro
- 2765 Star League
- Rules
- Experimental
- Cost
- 4.35M C-bills
- Move
- Armor
- 320 pts
Anti-Missile System
Source: XTR:Gunslingers
Compare this unitBattle Value
1,574by skill
Point Value
45
Recognition Notes
The Rhino Fire Support Tank (Hagar) is an 80-ton tracked combat vehicle built as a missile boat, cruising at 32 km/h with a top speed near 54. Where the original mounts an LRM 10 on the front hull, twin LRM 20s and paired medium lasers in its single turret, the Hagar strips all of that away, leaving only an Anti-Missile System facing front. Its hull carries a second turret that the original lacks, though no weapon is listed for either. The type is noted as obsolete by 2769 and is built through field refit at various sites rather than at a dedicated factory.
Armor & Loadout
RHINO FIRE SUPPORT TANK (HAGAR)
Support
Front: 60 front
Right: 50 front
Left: 50 front
Turret: 60 front
Turret 2: 60 front
Rear: 40 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Sup | F | 1 | 1 t ammo in B |
| IS Ammo LRM-20 | B ×4 | 4 | 4 t |
Systems & Manufacturers
(Hagar)
Rhino Fire Support Tank
PV45
TP: CVSZ: 4TMM: 0MV: 6"t
ROLE: Missile Boat
Damage
S (+0)
3
M (+2)
4
L (+4)
3
Heat not tracked

Special , , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 81Skill 1 72Skill 2 63Skill 3 54Skill 4 45Skill 5 40Skill 6 35Skill 7 30Skill 8 25
Availability by era
1 era · 2 factions
Rhino Fire Support Tank variants (8)
Rhino Fire Support Tank Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/2/2, SRCH, TUR(2/3/2, LRM1/2/2, IF2) Introduced 2669 Battle value 1,462 Point value 39(Royal) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, ECM, IF3, SRCH, TUR(3/4/3, AMS, IF2) Introduced 2708 Battle value 1,670 Point value 46(SL) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/2/2, SRCH, TUR(2/3/2, LRM1/2/2, IF2) Introduced 2724 Battle value 1,464 Point value 39(MG) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/2/2, SRCH, TUR(2/3/2, LRM1/2/2, IF2) Introduced 2725 Battle value 1,444 Point value 39
(Hagar) current variant Role Missile Boat Tech base Inner Sphere Rules Experimental Alpha Strike abilities AMS, IF2, LRM1/2/2, SRCH, TUR(3/4/3, IF2, LRM1/2/2) Introduced 2765 Battle value 1,574 Point value 45
EC Role Missile Boat Tech base Mixed Rules Experimental Alpha Strike abilities CASE, ENG, IF3, LRM3/3/3, SRCH, TUR(4/4/3, IF2, LRM2/2/2) Introduced 2824 Battle value 1,679 Point value 44(Flamer) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/2/2, SRCH, TUR(2/3/2, LRM1/2/2, IF2) Introduced 2835 Battle value 1,439 Point value 39(ML) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/2/2, SRCH, TUR(2/3/2, LRM1/2/2, IF2) Introduced 3068 Battle value 1,478 Point value 39