Night Gyr T
- Type
- BattleMech
- Tech
- Clan
- Mass
- 75t
- Role
- Juggernaut
- Intro
- 3142 Dark Age
- Rules
- Standard
- Move
- Armor
- 220 pts
Medium Pulse Laser ×3ER PPC ×2LB 20-X AC
Source: RG22
Compare this unitBattle Value
2,767by skill
Point Value
43
Recognition Notes
The Night Gyr T is a 75-ton juggernaut, cruising at 43 km/h and topping out near 65 km/h with a jump range of 120 metres. Where the Prime configuration carries an Ultra AC/10 in the right arm, this configuration mounts an LB 20-X AC in the right torso, alongside the twin ER PPCs in the left arm and the trio of Medium Pulse Lasers in the left torso, right torso, and head. It runs 17 double heat sinks against the Prime's 20. Like its sibling it is flagged as a maintenance-intensive design, and Ironhold Gamma Complex builds it at Ironhold, with production also carried out at the CJF Factory Zone 4 on Alyina.
Armor & Loadout
NIGHT GYR T
EnergyBallistic
Head: 9 front
Center Torso: 33 front, 10 rear
Right Torso: 22 front, 10 rear
Left Torso: 22 front, 10 rear
Right Arm: 24 front
Left Arm: 24 front
Right Leg: 28 front
Left Leg: 28 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD · RT · LT | 3 | |
| Bal | RT | 1 | 15 rds · 3 t |
| Enr | LA ×2 | 2 |
Systems & Manufacturers
T
Night Gyr
PV43
TP: BMSZ: 3TMM: 0MV: 8"j
ROLE: Juggernaut
Damage
S (+0)
5
M (+2)
5
L (+4)
3
OV: 2Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 79Skill 1 70Skill 2 61Skill 3 52Skill 4 43Skill 5 39Skill 6 35Skill 7 31Skill 8 27
Availability by era
2 eras · 7 factions
Night Gyr variants (11)
A Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3052 Battle value 2,680 Point value 45B Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK0*/0*/0*, OMNI Introduced 3052 Battle value 2,140 Point value 38C Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3052 Battle value 2,468 Point value 42D Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, OMNI, OVL Introduced 3052 Battle value 2,889 Point value 46Prime Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3052 Battle value 2,830 Point value 47E Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3061 Battle value 2,717 Point value 47H Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, OMNI Introduced 3062 Battle value 2,428 Point value 46F Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, FLK4/3/3, OMNI Introduced 3069 Battle value 2,958 Point value 45X Role Sniper Tech base Clan Rules Experimental Alpha Strike abilities CASEII, OMNI Introduced 3074 Battle value 2,781 Point value 47
T current variant Role Juggernaut Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK1/1/-, OMNI Introduced 3142 Battle value 2,767 Point value 43
G Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK0*/1/1, HT1/1/-, JMPW1, OMNI Introduced 3144 Battle value 3,069 Point value 42