Night Gyr T
- Type
- BattleMech
- Tech
- Clan
- Mass
- 75t
- Role
- Juggernaut
- Intro
- 3142 Dark Age
- Rules
- Standard
- Move
- Armor
- 220 pts
Medium Pulse Laser ×3ER PPC ×2LB 20-X AC

Availability by era
2 eras · 6 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 6,392 |
| G1 | 2 | 5,589 |
| G2 | 3 | 4,649 |
| G3 | 4 | 3,652 |
| G4 | 5 | 2,767 |
| G5 | 6 | 2,380 |
| G6 | 7 | 2,131 |
| G7 | 8 | 1,882 |
| G8 | 8 | 1,771 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Night Gyr T is a 75-ton juggernaut, cruising at 43 km/h and topping out near 65 km/h with a jump range of 120 metres. Where the Prime configuration carries an Ultra AC/10 in the right arm, this configuration mounts an LB 20-X AC in the right torso, alongside the twin ER PPCs in the left arm and the trio of Medium Pulse Lasers in the left torso, right torso, and head. It runs 17 double heat sinks against the Prime's 20. Like its sibling it is flagged as a maintenance-intensive design, and Ironhold Gamma Complex builds it at Ironhold, with production also carried out at the CJF Factory Zone 4 on Alyina.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD · RT · LT | 3 | |
| Bal | RT | 1 | 15 rds · 3 t |
| Enr | LA ×2 | 2 |