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Night Gyr T

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Tech
Clan
Mass
75t
Intro
3142 Dark Age
Rules
Standard
Move
Armor
220 pts

Medium Pulse Laser ×3ER PPC ×2LB 20-X AC

SkillPVSkill 0 79Skill 1 70Skill 2 61Skill 3 52Skill 4 43Skill 5 39Skill 6 35Skill 7 31Skill 8 27

Availability by era

2 eras · 6 factions

GunPilotAdj BV
G016,392
G125,589
G234,649
G343,652
G452,767
G562,380
G672,131
G781,882
G881,771

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Night Gyr T is a 75-ton juggernaut, cruising at 43 km/h and topping out near 65 km/h with a jump range of 120 metres. Where the Prime configuration carries an Ultra AC/10 in the right arm, this configuration mounts an LB 20-X AC in the right torso, alongside the twin ER PPCs in the left arm and the trio of Medium Pulse Lasers in the left torso, right torso, and head. It runs 17 double heat sinks against the Prime's 20. Like its sibling it is flagged as a maintenance-intensive design, and Ironhold Gamma Complex builds it at Ironhold, with production also carried out at the CJF Factory Zone 4 on Alyina.

Armor & loadout

Mech rightFrontMech left
NIGHT GYR T
EnergyBallistic
Weapon / EquipmentLocQtyAmmo
EnrHD · RT · LT3
BalRT115 rds · 3 t
EnrLA ×22

Night Gyr variants (11)

A Introduced 3052 Battle value 2,680 Point value 45B Introduced 3052 Battle value 2,140 Point value 38C Introduced 3052 Battle value 2,468 Point value 42D Introduced 3052 Battle value 2,889 Point value 46Prime Introduced 3052 Battle value 2,830 Point value 47E Introduced 3061 Battle value 2,717 Point value 47H Introduced 3062 Battle value 2,428 Point value 46F Introduced 3069 Battle value 2,958 Point value 45X Introduced 3074 Battle value 2,781 Point value 47
T current variant Introduced 3142 Battle value 2,767 Point value 43
G Introduced 3144 Battle value 3,069 Point value 42
All 11 Night Gyr variants