Night Gyr G
- Type
- BattleMech
- Tech
- Clan
- Mass
- 75t
- Role
- Sniper
- Intro
- 3144 Dark Age
- Rules
- Standard
- Move
- Armor
- 220 pts
ER Flamer ×3ER PPC ×2LB 5-X AC ×2

Availability by era
2 eras · 6 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 7,089 |
| G1 | 2 | 6,199 |
| G2 | 3 | 5,156 |
| G3 | 4 | 4,051 |
| G4 | 5 | 3,069 |
| G5 | 6 | 2,639 |
| G6 | 7 | 2,363 |
| G7 | 8 | 2,087 |
| G8 | 8 | 1,964 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Night Gyr G is a 75-ton heavy sniper, an alternate configuration of the same chassis as the Night Gyr Prime. Where the Prime mounts twin ER PPCs in the left arm and an Ultra AC/10 in the right, this configuration splits one ER PPC to each arm and pairs each with an LB 5-X AC. In place of the Prime's Medium Pulse Lasers in the left torso, right torso, and head, it carries an ER Flamer in each of those same locations. A PPC capacitor sits in each arm, and a supercharger in the center torso pushes the sprint speed to 86 km/h when engaged, well above the machine's 43 km/h cruising pace and 65 km/h top speed; a single jump carries it 120 metres. It runs on 16 double heat sinks against the Prime's 20, and carries the same reputation as a maintenance-intensive design. Ironhold Gamma Complex builds it at Ironhold, with production also at CJF Factory Zone 4 on Alyina.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD · RT · LT | 3 | |
| Enr | RA · LA | 2 | |
| Bal | RA · LA | 2 | 40 rds · 2 t |
| mobilitySuperchargerpod | CT | ||
| otherPPC Capacitorpod | RA · LA |