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Night Gyr Prime

Tech
Clan
Mass
75t
Intro
3052 Clan Invasion
Rules
Standard
Cost
20.57M C-bills
Move
Armor
220 pts

Medium Pulse Laser ×3ER PPC ×2Ultra AC/10

Technical Readout: TR:J · Record Sheets: RSFP:Wave 2

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Recognition Notes

The Night Gyr Prime is a 75-ton skirmisher that cruises at 43 km/h and tops out near 65, with a jump capability of 120 metres. It carries an ER PPC in the left arm and an Ultra AC/10 in the right arm, backed within its own frame by three Medium Pulse Lasers, one each in the left torso, right torso, and head. The design is noted as maintenance-intensive, and its 300 XL fusion engine sits behind ferro-fibrous armor over an endo steel structure, with 20 double heat sinks handling its weapons mix. Ironhold Gamma Complex builds the type at its Ironhold works, with production also carried out at other sites.

Armor & Loadout

NIGHT GYR PRIME
EnergyBallistic
Head: 9 front
Center Torso: 33 front, 10 rear
Right Torso: 22 front, 10 rear
Left Torso: 22 front, 10 rear
Right Arm: 24 front
Left Arm: 24 front
Right Leg: 28 front
Left Leg: 28 front
Weapon / EquipmentLocQtyAmmo
EnrHD · RT · LT3
BalRA120 rds · 2 t
EnrLA ×22
SkillPVSkill 0 83Skill 1 74Skill 2 65Skill 3 56Skill 4 47Skill 5 42Skill 6 37Skill 7 32Skill 8 27

Availability by era

7 eras · 13 factions

Night Gyr variants (11)

A Introduced 3052 Battle value 2,680 Point value 45B Introduced 3052 Battle value 2,140 Point value 38C Introduced 3052 Battle value 2,468 Point value 42D Introduced 3052 Battle value 2,889 Point value 46
Prime current variant Introduced 3052 Battle value 2,830 Point value 47
E Introduced 3061 Battle value 2,717 Point value 47H Introduced 3062 Battle value 2,428 Point value 46F Introduced 3069 Battle value 2,958 Point value 45X Introduced 3074 Battle value 2,781 Point value 47T Introduced 3142 Battle value 2,767 Point value 43G Introduced 3144 Battle value 3,069 Point value 42
All 11 Night Gyr variants