Night Gyr Prime
- Type
- BattleMech
- Tech
- Clan
- Mass
- 75t
- Role
- Skirmisher
- Intro
- 3052 Clan Invasion
- Rules
- Standard
- Cost
- 20.57M C-bills
- Move
- Armor
- 220 pts
Medium Pulse Laser ×3ER PPC ×2Ultra AC/10
Technical Readout: TR:J · Record Sheets: RSFP:Wave 2
Compare this unitBattle Value
2,830by skill
Point Value
47
Recognition Notes
The Night Gyr Prime is a 75-ton skirmisher that cruises at 43 km/h and tops out near 65, with a jump capability of 120 metres. It carries an ER PPC in the left arm and an Ultra AC/10 in the right arm, backed within its own frame by three Medium Pulse Lasers, one each in the left torso, right torso, and head. The design is noted as maintenance-intensive, and its 300 XL fusion engine sits behind ferro-fibrous armor over an endo steel structure, with 20 double heat sinks handling its weapons mix. Ironhold Gamma Complex builds the type at its Ironhold works, with production also carried out at other sites.
Armor & Loadout
NIGHT GYR PRIME
EnergyBallistic
Head: 9 front
Center Torso: 33 front, 10 rear
Right Torso: 22 front, 10 rear
Left Torso: 22 front, 10 rear
Right Arm: 24 front
Left Arm: 24 front
Right Leg: 28 front
Left Leg: 28 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD · RT · LT | 3 | |
| Bal | RA | 1 | 20 rds · 2 t |
| Enr | LA ×2 | 2 |
Systems & Manufacturers
Prime
Night Gyr
PV47
TP: BMSZ: 3TMM: 0MV: 8"j
ROLE: Skirmisher
Damage
S (+0)
6
M (+2)
6
L (+4)
5
OV: 1Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 83Skill 1 74Skill 2 65Skill 3 56Skill 4 47Skill 5 42Skill 6 37Skill 7 32Skill 8 27
Availability by era
7 eras · 13 factions
Night Gyr variants (11)
A Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3052 Battle value 2,680 Point value 45B Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK0*/0*/0*, OMNI Introduced 3052 Battle value 2,140 Point value 38C Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3052 Battle value 2,468 Point value 42D Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, OMNI, OVL Introduced 3052 Battle value 2,889 Point value 46
Prime current variant Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3052 Battle value 2,830 Point value 47
E Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3061 Battle value 2,717 Point value 47H Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, OMNI Introduced 3062 Battle value 2,428 Point value 46F Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, FLK4/3/3, OMNI Introduced 3069 Battle value 2,958 Point value 45X Role Sniper Tech base Clan Rules Experimental Alpha Strike abilities CASEII, OMNI Introduced 3074 Battle value 2,781 Point value 47T Role Juggernaut Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK1/1/-, OMNI Introduced 3142 Battle value 2,767 Point value 43G Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK0*/1/1, HT1/1/-, JMPW1, OMNI Introduced 3144 Battle value 3,069 Point value 42