Night Gyr B
- Type
- BattleMech
- Tech
- Clan
- Mass
- 75t
- Role
- Sniper
- Intro
- 3052 Clan Invasion
- Rules
- Standard
- Cost
- 20.33M C-bills
- Move
- Armor
- 220 pts
Gauss Rifle ×2LB 2-X AC ×2
Technical Readout: TR:J · Record Sheets: RSFP:Wave 2
Compare this unitBattle Value
2,140by skill
Point Value
38
Recognition Notes
The Night Gyr B is a 75-ton heavy that fights at long range, where the Prime configuration is built for closer skirmishing work. In place of the twin ER PPCs in the Prime's left arm, this configuration mounts a Gauss Rifle in each arm, and where the Prime carries an Ultra AC/10 and three Medium Pulse Lasers, it fields an LB 2-X AC in each torso. It runs 12 double heat sinks against the Prime's 20. Cruising at 43 km/h and topping out near 65, with a 120-metre jump range, it is a maintenance-intensive design. Ironhold Gamma Complex builds it, with production also at CJF Factory Zone 4.
Armor & Loadout
NIGHT GYR B
Ballistic
Head: 9 front
Center Torso: 33 front, 10 rear
Right Torso: 22 front, 10 rear
Left Torso: 22 front, 10 rear
Right Arm: 24 front
Left Arm: 24 front
Right Leg: 28 front
Left Leg: 28 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | RT · LT | 2 | 45 rds · 1 t |
| Bal | RA · LA | 2 | 24 rds · 3 t in RT, LT |
Systems & Manufacturers
B
Night Gyr
PV38
TP: BMSZ: 3TMM: 0MV: 8"j
ROLE: Sniper
Damage
S (+0)
3
M (+2)
4
L (+4)
4
OV: 0Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 70Skill 1 62Skill 2 54Skill 3 46Skill 4 38Skill 5 34Skill 6 30Skill 7 26Skill 8 22
Availability by era
7 eras · 13 factions
Night Gyr variants (11)
A Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3052 Battle value 2,680 Point value 45
B current variant Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK0*/0*/0*, OMNI Introduced 3052 Battle value 2,140 Point value 38
C Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3052 Battle value 2,468 Point value 42D Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, OMNI, OVL Introduced 3052 Battle value 2,889 Point value 46Prime Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3052 Battle value 2,830 Point value 47E Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3061 Battle value 2,717 Point value 47H Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, OMNI Introduced 3062 Battle value 2,428 Point value 46F Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, FLK4/3/3, OMNI Introduced 3069 Battle value 2,958 Point value 45X Role Sniper Tech base Clan Rules Experimental Alpha Strike abilities CASEII, OMNI Introduced 3074 Battle value 2,781 Point value 47T Role Juggernaut Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK1/1/-, OMNI Introduced 3142 Battle value 2,767 Point value 43G Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK0*/1/1, HT1/1/-, JMPW1, OMNI Introduced 3144 Battle value 3,069 Point value 42