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Night Gyr B

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Tech
Clan
Mass
75t
Role
Sniper
Intro
3052 Clan Invasion
Rules
Standard
Cost
20.33M C-bills
Move
Armor
220 pts

Gauss Rifle ×2LB 2-X AC ×2

Technical Readout: TR:J · Record Sheets: RSFP:Wave 2

Compare this unit
SkillPVSkill 0 70Skill 1 62Skill 2 54Skill 3 46Skill 4 38Skill 5 34Skill 6 30Skill 7 26Skill 8 22

Availability by era

7 eras · 11 factions

GunPilotAdj BV
G014,943
G124,323
G233,595
G342,825
G452,140
G561,840
G671,648
G781,455
G881,370

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Night Gyr B is a 75-ton heavy that fights at long range, where the Prime configuration is built for closer skirmishing work. In place of the twin ER PPCs in the Prime's left arm, this configuration mounts a Gauss Rifle in each arm, and where the Prime carries an Ultra AC/10 and three Medium Pulse Lasers, it fields an LB 2-X AC in each torso. It runs 12 double heat sinks against the Prime's 20. Cruising at 43 km/h and topping out near 65, with a 120-metre jump range, it is a maintenance-intensive design. Ironhold Gamma Complex builds it, with production also at CJF Factory Zone 4.

Armor & loadout

Mech rightFrontMech left
NIGHT GYR B
Ballistic
Weapon / EquipmentLocQtyAmmo
BalRT · LT245 rds · 1 t
BalRA · LA224 rds · 3 t in RT, LT

Night Gyr variants (11)

A Introduced 3052 Battle value 2,680 Point value 45
B current variant Introduced 3052 Battle value 2,140 Point value 38
C Introduced 3052 Battle value 2,468 Point value 42D Introduced 3052 Battle value 2,889 Point value 46Prime Introduced 3052 Battle value 2,830 Point value 47E Introduced 3061 Battle value 2,717 Point value 47H Introduced 3062 Battle value 2,428 Point value 46F Introduced 3069 Battle value 2,958 Point value 45X Introduced 3074 Battle value 2,781 Point value 47T Introduced 3142 Battle value 2,767 Point value 43G Introduced 3144 Battle value 3,069 Point value 42
All 11 Night Gyr variants