Night Gyr B
- Type
- BattleMech
- Tech
- Clan
- Mass
- 75t
- Role
- Sniper
- Intro
- 3052 Clan Invasion
- Rules
- Standard
- Cost
- 20.33M C-bills
- Move
- Armor
- 220 pts
Gauss Rifle ×2LB 2-X AC ×2
Technical Readout: TR:J · Record Sheets: RSFP:Wave 2
Compare this unit
Availability by era
7 eras · 11 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 4,943 |
| G1 | 2 | 4,323 |
| G2 | 3 | 3,595 |
| G3 | 4 | 2,825 |
| G4 | 5 | 2,140 |
| G5 | 6 | 1,840 |
| G6 | 7 | 1,648 |
| G7 | 8 | 1,455 |
| G8 | 8 | 1,370 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Night Gyr B is a 75-ton heavy that fights at long range, where the Prime configuration is built for closer skirmishing work. In place of the twin ER PPCs in the Prime's left arm, this configuration mounts a Gauss Rifle in each arm, and where the Prime carries an Ultra AC/10 and three Medium Pulse Lasers, it fields an LB 2-X AC in each torso. It runs 12 double heat sinks against the Prime's 20. Cruising at 43 km/h and topping out near 65, with a 120-metre jump range, it is a maintenance-intensive design. Ironhold Gamma Complex builds it, with production also at CJF Factory Zone 4.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | RT · LT | 2 | 45 rds · 1 t |
| Bal | RA · LA | 2 | 24 rds · 3 t in RT, LT |