Night Gyr C
- Type
- BattleMech
- Tech
- Clan
- Mass
- 75t
- Role
- Skirmisher
- Intro
- 3052 Clan Invasion
- Rules
- Standard
- Cost
- 20.21M C-bills
- Move
- Armor
- 220 pts
ER Large Laser ×2ER Medium Laser ×2Ultra AC/2 ×3
Technical Readout: TR:J · Record Sheets: RS:J
Compare this unit
Availability by era
7 eras · 11 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 5,701 |
| G1 | 2 | 4,985 |
| G2 | 3 | 4,146 |
| G3 | 4 | 3,258 |
| G4 | 5 | 2,468 |
| G5 | 6 | 2,122 |
| G6 | 7 | 1,900 |
| G7 | 8 | 1,678 |
| G8 | 8 | 1,580 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Night Gyr C is a 75-ton skirmisher, cruising at 43 km/h and topping out near 65 with a jump capability of 120 metres. Where the Prime configuration mounts an ER PPC in the left arm, this configuration carries an Ultra AC/2, and in place of the Prime's Ultra AC/10 in the right arm it fields an ER Large Laser. The Medium Pulse Laser in the Prime's left torso and head positions gives way to an ER Medium Laser at each location, and this configuration carries no weapon in the right torso, where the Prime mounts a third Medium Pulse Laser. It runs with 18 double heat sinks against the Prime's 20, on the same 300 XL fusion engine and ferro-fibrous armor. Like its sibling it is known as a maintenance-intensive design, and Ironhold Gamma Complex builds it at Ironhold.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD · LT | 2 | |
| Enr | RA ×2 | 2 | |
| Bal | LA ×3 | 3 | 90 rds · 2 t |
| electronicsTargeting ComputerpodClan | RT |