Maxim Heavy Hover Transport (SRM4)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Striker
- Intro
- 2875 Early Succession War
- Rules
- Introductory
- Cost
- 1.48M C-bills
- Move
- Armor
- 88 pts

Machine Gun ×3SRM 2 ×2SRM 4 ×2SRM 6
TR:3039 · Record Sheets: RS:3039u
Compare this unitBattle Value
682by skill
Point Value
27
Recognition Notes
The Maxim Heavy Hover Transport (SRM4) is a 50-ton hover combat vehicle fielded as a striker that fights in close, cruising at 86 km/h and topping out at 130. It drops the base model's twin LRM 5 launchers in the front for a single SRM 4 and replaces the LRM 5 in the rear with another SRM 4. The SRM 2 in each of the right side and left side carry over from the original, as does the turret's arrangement of three Machine Guns and an SRM 6. It carries a 3-ton infantry compartment, and this configuration is built as a field refit at various sites.
Armor & Loadout
MAXIM HEAVY HOVER TRANSPORT (SRM4)
BallisticMissile
Front: 20 front
Right: 20 front
Left: 20 front
Turret: 16 front
Rear: 12 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 4 | F | 1 | 2 t ammo in B |
| MslSRM 2 | R · L | 2 | 1 t ammo in B |
| Bal | T ×3 | 3 | 1 t ammo in B |
| MslSRM 6 | T | 1 | 2 t ammo in B |
| MslSRM 4rear | RE | 1 |
Systems & Manufacturers
(SRM4)
Maxim Heavy Hover Transport
PV27
TP: CVSZ: 2TMM: 0MV: 16"h
ROLE: Striker
Damage
S (+0)
3
M (+2)
2
L (+4)
0
Heat not tracked

Special EE, , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 47Skill 1 42Skill 2 37Skill 3 32Skill 4 27Skill 5 24Skill 6 21Skill 7 18Skill 8 15
Availability by era
10 eras · 14 factions
Maxim Heavy Hover Transport variants (12)
Maxim Heavy Hover Transport Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, IT3, SRCH, SRM1/1, TUR(2/1/-) Introduced 2689 Battle value 764 Point value 29
(SRM4) current variant Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT3, SRCH, SRM2/2, TUR(2/1/-) Introduced 2875 Battle value 682 Point value 27
(SRM2) Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, IT3, SRCH, SRM1/1, TUR(2/2/-, SRM1/1) Introduced 2967 Battle value 763 Point value 29(3052 Upgrade) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, IF1, IT3, SRCH, TAG, TUR(2/1/-, TAG) Introduced 3052 Battle value 794 Point value 37(Fire Support) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, IF2, IT3, LRM1/2/2, SRCH, TUR(1/1/1, IF1) Introduced 3053 Battle value 869 Point value 33(Anti-Infantry) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, IF1, IT3, SRCH, TAG, TUR(2/1/-, TAG) Introduced 3054 Battle value 715 Point value 30(BA Factory Upgrade) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, IF1, IT4, SRCH, TUR(2/1/-) Introduced 3055 Battle value 794 Point value 36(BA Field Upgrade) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, IF1, IT4, SRCH, TAG, TUR(1/1/-, TAG) Introduced 3056 Battle value 817 Point value 36(Clan) Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, EE, IF1, IT6, SRCH, TUR(2/2/-) Introduced 3059 Battle value 1,147 Point value 38(C3M) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities C3M, EE, IF1, MHQ5, SRCH, TAG, TUR(1/1/-) Introduced 3068 Battle value 817 Point value 42(C3S) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, EE, IF1, IT4, MHQ1, SRCH, TAG, TUR(1/1/-, TAG) Introduced 3068 Battle value 773 Point value 38(Escort) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities FC, IF1, REAR1/1/0*, SRCH, TUR(2/2/-) Introduced 3101 Battle value 835 Point value 37