Maxim Heavy Hover Transport (C3S)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Striker
- Intro
- 3068 Jihad
- Rules
- Standard
- Cost
- 2.03M C-bills
- Move
- Armor
- 107 pts

LRM 5 ×2Streak SRM 2 ×2SRM 6C3 Slave UnitTAG
Technical Readout: TR:3058U · Record Sheets: RS:3058Uu-I
Compare this unitBattle Value
773by skill
Point Value
38
Recognition Notes
The Maxim Heavy Hover Transport (C3S) is a 50-ton hover combat vehicle fielded as a striker, cruising at 86 km/h and reaching 130. It keeps the paired LRM 5 launchers in the front from the original Maxim, but swaps the SRM 2 in the right side and left side for Streak SRM 2 launchers. The turret drops the three machine guns and the rear LRM 5 of the original, retaining only the SRM 6 and adding a TAG unit, while a C3 Slave Unit sits in the hull. Armor changes from standard plate to ferro-fibrous, and the infantry compartment grows from 3 tons to 4 tons. This is a field refit built at various sites.
Armor & Loadout
MissileSupport
Front: 25 front
Right: 23 front
Left: 23 front
Turret: 20 front
Rear: 16 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | F ×2 | 2 | 1 t ammo in B |
| MslStreak SRM 2 | R · L | 2 | 1 t ammo in B |
| MslSRM 6 | T | 1 | 1 t ammo in B |
| SupTAG | T | 1 | |
| Sup | B | 1 |
Systems & Manufacturers
(C3S)
Maxim Heavy Hover Transport
PV38
TP: CVSZ: 2TMM: 0MV: 16"h
ROLE: Striker
Damage
S (+0)
2
M (+2)
3
L (+4)
1
Heat not tracked

Special , EE, , , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 70Skill 1 62Skill 2 54Skill 3 46Skill 4 38Skill 5 34Skill 6 30Skill 7 26Skill 8 22
Availability by era
5 eras · 5 factions
Maxim Heavy Hover Transport variants (12)
Maxim Heavy Hover Transport Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, IT3, SRCH, SRM1/1, TUR(2/1/-) Introduced 2689 Battle value 764 Point value 29(SRM4) Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT3, SRCH, SRM2/2, TUR(2/1/-) Introduced 2875 Battle value 682 Point value 27(SRM2) Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, IT3, SRCH, SRM1/1, TUR(2/2/-, SRM1/1) Introduced 2967 Battle value 763 Point value 29(3052 Upgrade) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, IF1, IT3, SRCH, TAG, TUR(2/1/-, TAG) Introduced 3052 Battle value 794 Point value 37(Fire Support) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, IF2, IT3, LRM1/2/2, SRCH, TUR(1/1/1, IF1) Introduced 3053 Battle value 869 Point value 33(Anti-Infantry) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, IF1, IT3, SRCH, TAG, TUR(2/1/-, TAG) Introduced 3054 Battle value 715 Point value 30(BA Factory Upgrade) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, IF1, IT4, SRCH, TUR(2/1/-) Introduced 3055 Battle value 794 Point value 36(BA Field Upgrade) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, IF1, IT4, SRCH, TAG, TUR(1/1/-, TAG) Introduced 3056 Battle value 817 Point value 36(Clan) Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, EE, IF1, IT6, SRCH, TUR(2/2/-) Introduced 3059 Battle value 1,147 Point value 38(C3M) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities C3M, EE, IF1, MHQ5, SRCH, TAG, TUR(1/1/-) Introduced 3068 Battle value 817 Point value 42
(C3S) current variant Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, EE, IF1, IT4, MHQ1, SRCH, TAG, TUR(1/1/-, TAG) Introduced 3068 Battle value 773 Point value 38
(Escort) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities FC, IF1, REAR1/1/0*, SRCH, TUR(2/2/-) Introduced 3101 Battle value 835 Point value 37