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Maxim Heavy Hover Transport (Anti-Infantry)

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Tech
Inner Sphere
Mass
50t
Intro
3054 Clan Invasion
Rules
Standard
Cost
1.33M C-bills
Move
Armor
104 pts

Machine Gun ×7LRM 5 ×2SRM 6TAG

Maxim Heavy Hover Transport (Anti-Infantry) line art

Art © The Topps Company · Catalyst Game Labs

Technical Readout: TR:3058U · Record Sheets: RS:3058Uu-I

Compare this unit
SkillPVSkill 0 54Skill 1 48Skill 2 42Skill 3 36Skill 4 30Skill 5 27Skill 6 24Skill 7 21Skill 8 18

Availability by era

7 eras · 27 factions

GunPilotAdj BV
G011,652
G121,444
G231,201
G34944
G45715
G56615
G67551
G78486
G88458

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Armor & loadout

MAXIM HEAVY HOVER TRANSPORT (ANTI-INFANTRY)
BallisticMissileSupport
Weapon / EquipmentLocQtyAmmo
MslF ×221 t ammo in B
BalF · R ×2 · L ×252 t ammo in B
MslSRM 6T11 t ammo in B
BalT ×22
SupTAGT1

Maxim Heavy Hover Transport variants (12)

Maxim Heavy Hover Transport Introduced 2689 Battle value 764 Point value 29(SRM4) Introduced 2875 Battle value 682 Point value 27(SRM2) Introduced 2967 Battle value 763 Point value 29(3052 Upgrade) Introduced 3052 Battle value 794 Point value 37(Fire Support) Introduced 3053 Battle value 869 Point value 33
(Anti-Infantry) current variant Introduced 3054 Battle value 715 Point value 30
(BA Factory Upgrade) Introduced 3055 Battle value 794 Point value 36(BA Field Upgrade) Introduced 3056 Battle value 817 Point value 36(Clan) Introduced 3059 Battle value 1,147 Point value 38(C3M) Introduced 3068 Battle value 817 Point value 42(C3S) Introduced 3068 Battle value 773 Point value 38(Escort) Introduced 3101 Battle value 835 Point value 37
All 12 Maxim Heavy Hover Transport variants