Maxim Heavy Hover Transport
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Striker
- Intro
- 2689 Star League
- Rules
- Introductory
- Cost
- 1.32M C-bills
- Move
- Armor
- 88 pts
Machine Gun ×3LRM 5 ×3SRM 2 ×2SRM 6
Battle Value
764by skill
Point Value
29

View on Sarna
TR:3039 · Record Sheets: RS:3039u
Compare this unitMaxim Heavy Hover Transport
PV29
TP: CVSZ: 2TMM: 0MV: 16"h
ROLE: Striker
Damage
S (+0)
3
M (+2)
2
L (+4)
1
Heat not tracked

Special EE, , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 53Skill 1 47Skill 2 41Skill 3 35Skill 4 29Skill 5 26Skill 6 23Skill 7 20Skill 8 17
Availability by era
11 eras · 61 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,765 |
| G1 | 2 | 1,543 |
| G2 | 3 | 1,284 |
| G3 | 4 | 1,008 |
| G4 | 5 | 764 |
| G5 | 6 | 657 |
| G6 | 7 | 588 |
| G7 | 8 | 520 |
| G8 | 8 | 489 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Maxim Heavy Hover Transport is a 50-ton hover combat vehicle built as a striker. Two LRM 5 launchers sit at the front, a third LRM 5 covers the rear arc, and an SRM 2 fires from each side of the hull. The turret carries an SRM 6 alongside three Machine Guns, and the crew compartment holds a 3-ton infantry compartment. It rides on standard armor and cruises at 86 km/h with a top speed of 130, brisk for its weight. Scarborough Manufacturers builds it at Al Na'ir.
Armor & loadout
MAXIM HEAVY HOVER TRANSPORT
BallisticMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | F ×2 | 2 | 1 t ammo in B |
| MslSRM 2 | R · L | 2 | 1 t ammo in B |
| Bal | T ×3 | 3 | 1 t ammo in B |
| MslSRM 6 | T | 1 | 1 t ammo in B |
| Mslrear | RE | 1 |
Systems & manufacturers
Maxim Heavy Hover Transport variants (12)
Maxim Heavy Hover Transport current variant Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, IT3, SRCH, SRM1/1, TUR(2/1/-) Introduced 2689 Battle value 764 Point value 29
(SRM4) Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT3, SRCH, SRM2/2, TUR(2/1/-) Introduced 2875 Battle value 682 Point value 27(SRM2) Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, IT3, SRCH, SRM1/1, TUR(2/2/-, SRM1/1) Introduced 2967 Battle value 763 Point value 29(3052 Upgrade) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, IF1, IT3, SRCH, TAG, TUR(2/1/-, TAG) Introduced 3052 Battle value 794 Point value 37(Fire Support) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, IF2, IT3, LRM1/2/2, SRCH, TUR(1/1/1, IF1) Introduced 3053 Battle value 869 Point value 33(Anti-Infantry) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, IF1, IT3, SRCH, TAG, TUR(2/1/-, TAG) Introduced 3054 Battle value 715 Point value 30(BA Factory Upgrade) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, IF1, IT4, SRCH, TUR(2/1/-) Introduced 3055 Battle value 794 Point value 36(BA Field Upgrade) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, IF1, IT4, SRCH, TAG, TUR(1/1/-, TAG) Introduced 3056 Battle value 817 Point value 36(Clan) Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, EE, IF1, IT6, SRCH, TUR(2/2/-) Introduced 3059 Battle value 1,147 Point value 38(C3M) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities C3M, EE, IF1, MHQ5, SRCH, TAG, TUR(1/1/-) Introduced 3068 Battle value 817 Point value 42(C3S) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, EE, IF1, IT4, MHQ1, SRCH, TAG, TUR(1/1/-, TAG) Introduced 3068 Battle value 773 Point value 38(Escort) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities FC, IF1, REAR1/1/0*, SRCH, TUR(2/2/-) Introduced 3101 Battle value 835 Point value 37