Maxim Heavy Hover Transport (Fire Support)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Missile Boat
- Intro
- 3053 Clan Invasion
- Rules
- Standard
- Cost
- 1.55M C-bills
- Move
- Armor
- 107 pts

Machine Gun ×2LRM 5 ×2LRM 15
Technical Readout: TR:3058U · Record Sheets: RS:3058Uu-I
Compare this unitBattle Value
869by skill
Point Value
33
Recognition Notes
The Maxim Heavy Hover Transport (Fire Support) is a 50-ton hover combat vehicle fought as a missile boat, cruising at 86 km/h with a top speed near 130. The paired SRM 2s on the right side and left side, the SRM 6 in the turret, and the LRM 5 facing rear are all gone, leaving the two LRM 5s in the front carried over from the original and a new LRM 15 mounted in the turret. The turret's machine gun count falls from three to two, and the ferro-fibrous armor replaces the standard plate of the original. It still carries the 3-ton infantry compartment, and Scarborough Manufacturers builds this variant alone at Al Na'ir.
Armor & Loadout
MAXIM HEAVY HOVER TRANSPORT (FIRE SUPPORT)
BallisticMissile
Front: 25 front
Right: 23 front
Left: 23 front
Turret: 20 front
Rear: 16 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | F ×2 | 2 | 1 t ammo in B |
| Msl | T | 1 | 2 t ammo in B |
| Bal | T ×2 | 2 | 0.5 t ammo in B |
Systems & Manufacturers
(Fire Support)
Maxim Heavy Hover Transport
PV33
TP: CVSZ: 2TMM: 0MV: 16"h
ROLE: Missile Boat
Damage
S (+0)
2
M (+2)
2
L (+4)
2
Heat not tracked

Special EE, , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 61Skill 1 54Skill 2 47Skill 3 40Skill 4 33Skill 5 30Skill 6 27Skill 7 24Skill 8 21
Availability by era
7 eras · 5 factions
Maxim Heavy Hover Transport variants (12)
Maxim Heavy Hover Transport Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, IT3, SRCH, SRM1/1, TUR(2/1/-) Introduced 2689 Battle value 764 Point value 29(SRM4) Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT3, SRCH, SRM2/2, TUR(2/1/-) Introduced 2875 Battle value 682 Point value 27(SRM2) Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, IT3, SRCH, SRM1/1, TUR(2/2/-, SRM1/1) Introduced 2967 Battle value 763 Point value 29(3052 Upgrade) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, IF1, IT3, SRCH, TAG, TUR(2/1/-, TAG) Introduced 3052 Battle value 794 Point value 37
(Fire Support) current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, IF2, IT3, LRM1/2/2, SRCH, TUR(1/1/1, IF1) Introduced 3053 Battle value 869 Point value 33
(Anti-Infantry) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, IF1, IT3, SRCH, TAG, TUR(2/1/-, TAG) Introduced 3054 Battle value 715 Point value 30(BA Factory Upgrade) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, IF1, IT4, SRCH, TUR(2/1/-) Introduced 3055 Battle value 794 Point value 36(BA Field Upgrade) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, IF1, IT4, SRCH, TAG, TUR(1/1/-, TAG) Introduced 3056 Battle value 817 Point value 36(Clan) Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, EE, IF1, IT6, SRCH, TUR(2/2/-) Introduced 3059 Battle value 1,147 Point value 38(C3M) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities C3M, EE, IF1, MHQ5, SRCH, TAG, TUR(1/1/-) Introduced 3068 Battle value 817 Point value 42(C3S) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, EE, IF1, IT4, MHQ1, SRCH, TAG, TUR(1/1/-, TAG) Introduced 3068 Battle value 773 Point value 38(Escort) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities FC, IF1, REAR1/1/0*, SRCH, TUR(2/2/-) Introduced 3101 Battle value 835 Point value 37