Mad Cat (Timber Wolf) W
- Type
- BattleMech
- Tech
- Clan
- Mass
- 75t
- Role
- Juggernaut
- Intro
- 3100 Late Republic
- Rules
- Standard
- Cost
- 32.04M C-bills
- Move
- Armor
- 230 pts
ER Medium Laser ×2ER Small LaserUltra AC/20Streak SRM 6 ×2
Source: RG05
Compare this unitBattle Value
2,791by skill
Point Value
55
Recognition Notes
The Mad Cat W is a 75-ton juggernaut that fights close in, cruising at 54 km/h and topping out at 86. Where the Prime configuration mounts twin ER large lasers and ER medium lasers in each arm along with paired LRM 20 racks and machine guns, this configuration strips the loadout down to an Ultra AC/20 in the right arm and a single ER medium laser in the left, with a Streak SRM 6 in each torso and an ER small laser in the left torso. The heat-sink count falls from 17 to 15 double sinks. It shares the same fragile head as the Prime, and Kallon Weapon Industries builds it among other sites at Strana Mechty in the Wolf Enclave.
Armor & Loadout
MAD CAT (TIMBER WOLF) W
EnergyBallisticMissile
Head: 9 front
Center Torso: 36 front, 9 rear
Right Torso: 25 front, 7 rear
Left Torso: 25 front, 7 rear
Right Arm: 24 front
Left Arm: 24 front
Right Leg: 32 front
Left Leg: 32 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslStreak SRM 6 | RT · LT | 2 | 15 rds · 1 t |
| Enr | LT | 1 | |
| Bal | RA | 1 | 20 rds · 4 t in RT |
| Enr | LA ×2 | 2 | |
| mobilitySuperchargerpod | LT |
Systems & Manufacturers
W
Mad Cat (Timber Wolf)
PV55
TP: BMSZ: 3TMM: 0MV: 12"
ROLE: Juggernaut
Damage
S (+0)
7
M (+2)
7
L (+4)
0
OV: 0Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 99Skill 1 88Skill 2 77Skill 3 66Skill 4 55Skill 5 49Skill 6 43Skill 7 37Skill 8 31
Mad Cat (Timber Wolf) variants (23)
A Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 2945 Battle value 2,854 Point value 59B Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, OMNI Introduced 2945 Battle value 2,224 Point value 48C Role Sniper Tech base Clan Rules Standard Alpha Strike abilities AMS, CASE, IF1, LRM1/1/1, OMNI, OVL Introduced 2945 Battle value 2,500 Point value 50D Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI, REAR2/2/- Introduced 2945 Battle value 2,682 Point value 51Prime Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, LRM1/1/2, OMNI Introduced 2945 Battle value 2,737 Point value 54N Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, LRM1/1/1, OMNI, OVL Introduced 3050 Battle value 2,862 Point value 53S Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI, SRM3/3 Introduced 3050 Battle value 2,462 Point value 54(Pryde) Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, LRM1/1/2, OMNI, JMPW1 Introduced 3052 Battle value 2,900 Point value 51TC Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3052 Battle value 2,903 Point value 52E Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, LTAG, OMNI Introduced 3059 Battle value 2,444 Point value 53H Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, OMNI Introduced 3059 Battle value 2,627 Point value 58(Bounty Hunter) Role Brawler Tech base Clan Rules Standard Alpha Strike abilities ECM, ENE, LTAG, OMNI, PRB, RCN Introduced 3060 Battle value 2,829 Point value 59(Bounty Hunter 2) Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, JMPW1, OMNI, SRM1/1 Introduced 3068 Battle value 2,799 Point value 55M Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, OMNI, OVL Introduced 3068 Battle value 2,741 Point value 50F Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, LRM1/1/2, OMNI Introduced 3069 Battle value 2,764 Point value 54Z Role Skirmisher Tech base Clan Rules Experimental Alpha Strike abilities CASE, ECM, IATM4/2/2, MHQ1, NOVA, OMNI, PRB, RCN Introduced 3072 Battle value 2,923 Point value 64U Role Sniper Tech base Clan Rules Experimental Alpha Strike abilities BHJ, CASE, OMNI, TOR2/2/2, UMU, SUBW1 Introduced 3077 Battle value 2,627 Point value 46
W current variant Role Juggernaut Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3100 Battle value 2,791 Point value 55
BLO Role Skirmisher Tech base Mixed Rules Standard Alpha Strike abilities C3I, CASE, LPRB, MHQ2, OMNI, RCN, TAG Introduced 3129 Battle value 2,611 Point value 62T Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, OMNI Introduced 3142 Battle value 2,714 Point value 62"Great White" Role — Tech base Clan Rules — Alpha Strike abilities — Introduced — Battle value — Point value —(Connor) Role — Tech base Clan Rules — Alpha Strike abilities — Introduced — Battle value — Point value —(Vlad) Role — Tech base Clan Rules Standard Alpha Strike abilities — Introduced — Battle value — Point value —