Mad Cat (Timber Wolf) B
- Type
- BattleMech
- Tech
- Clan
- Mass
- 75t
- Role
- Sniper
- Intro
- 2945 Late Succession War (LosTech)
- Rules
- Standard
- Cost
- 23.86M C-bills
- Move
- Armor
- 230 pts
Large Pulse LaserSmall Pulse LaserGauss RifleLRM 10SRM 4
Technical Readout: TR:CI · Record Sheets: RSFP:Wave 1
Compare this unitBattle Value
2,224by skill
Point Value
48
Recognition Notes
The Mad Cat B is a 75-ton heavy that fights at long range, cruising at 54 km/h and topping out near 86. Where the Prime configuration mounts twin ER Large Lasers and paired LRM 20 racks, this configuration carries a Gauss rifle in the right arm and a single LRM 10 in the left torso, with a Large Pulse Laser and Small Pulse Laser in the left arm and an SRM 4 in the right torso. It runs 15 double heat sinks against the Prime's 17. The design retains its fragile head, and it is built by Wolf Clan Site #2 at Strana Mechty in the Wolf Enclave.
Armor & Loadout
MAD CAT (TIMBER WOLF) B
EnergyBallisticMissile
Head: 9 front
Center Torso: 36 front, 9 rear
Right Torso: 25 front, 7 rear
Left Torso: 25 front, 7 rear
Right Arm: 24 front
Left Arm: 24 front
Right Leg: 32 front
Left Leg: 32 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 4 | RT | 1 | 25 rds · 1 t |
| Msl | LT | 1 | 12 rds · 1 t |
| Bal | RA | 1 | 8 rds · 1 t |
| Enr | LA | 1 | |
| Enr | LA | 1 | |
| electronicsArtemis IV FCSpodClan | RT · LT |
Systems & Manufacturers
B
Mad Cat (Timber Wolf)
PV48
TP: BMSZ: 3TMM: 0MV: 10"
ROLE: Sniper
Damage
S (+0)
4
M (+2)
4
L (+4)
4
OV: 0Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 88Skill 1 78Skill 2 68Skill 3 58Skill 4 48Skill 5 43Skill 6 38Skill 7 33Skill 8 28
Availability by era
9 eras · 19 factions
Mad Cat (Timber Wolf) variants (23)
A Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 2945 Battle value 2,854 Point value 59
B current variant Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, OMNI Introduced 2945 Battle value 2,224 Point value 48
C Role Sniper Tech base Clan Rules Standard Alpha Strike abilities AMS, CASE, IF1, LRM1/1/1, OMNI, OVL Introduced 2945 Battle value 2,500 Point value 50D Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI, REAR2/2/- Introduced 2945 Battle value 2,682 Point value 51Prime Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, LRM1/1/2, OMNI Introduced 2945 Battle value 2,737 Point value 54N Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, LRM1/1/1, OMNI, OVL Introduced 3050 Battle value 2,862 Point value 53S Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI, SRM3/3 Introduced 3050 Battle value 2,462 Point value 54(Pryde) Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, LRM1/1/2, OMNI, JMPW1 Introduced 3052 Battle value 2,900 Point value 51TC Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3052 Battle value 2,903 Point value 52E Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, LTAG, OMNI Introduced 3059 Battle value 2,444 Point value 53H Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, OMNI Introduced 3059 Battle value 2,627 Point value 58(Bounty Hunter) Role Brawler Tech base Clan Rules Standard Alpha Strike abilities ECM, ENE, LTAG, OMNI, PRB, RCN Introduced 3060 Battle value 2,829 Point value 59(Bounty Hunter 2) Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, JMPW1, OMNI, SRM1/1 Introduced 3068 Battle value 2,799 Point value 55M Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, OMNI, OVL Introduced 3068 Battle value 2,741 Point value 50F Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, LRM1/1/2, OMNI Introduced 3069 Battle value 2,764 Point value 54Z Role Skirmisher Tech base Clan Rules Experimental Alpha Strike abilities CASE, ECM, IATM4/2/2, MHQ1, NOVA, OMNI, PRB, RCN Introduced 3072 Battle value 2,923 Point value 64U Role Sniper Tech base Clan Rules Experimental Alpha Strike abilities BHJ, CASE, OMNI, TOR2/2/2, UMU, SUBW1 Introduced 3077 Battle value 2,627 Point value 46W Role Juggernaut Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3100 Battle value 2,791 Point value 55BLO Role Skirmisher Tech base Mixed Rules Standard Alpha Strike abilities C3I, CASE, LPRB, MHQ2, OMNI, RCN, TAG Introduced 3129 Battle value 2,611 Point value 62T Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, OMNI Introduced 3142 Battle value 2,714 Point value 62"Great White" Role — Tech base Clan Rules — Alpha Strike abilities — Introduced — Battle value — Point value —(Connor) Role — Tech base Clan Rules — Alpha Strike abilities — Introduced — Battle value — Point value —(Vlad) Role — Tech base Clan Rules Standard Alpha Strike abilities — Introduced — Battle value — Point value —