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Mad Cat Mk II (Enhanced)

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Tech
Clan
Mass
90t
Role
Sniper
Intro
3083 Early Republic
Rules
Advanced
Move
Armor
200 pts

ER Large Pulse Laser ×2ER Medium Laser ×2LRM 10 ×2

Technical Readout: TR:Proto · Record Sheets: RS:Proto

Compare this unit
SkillPVSkill 0 100Skill 1 89Skill 2 78Skill 3 67Skill 4 56Skill 5 50Skill 6 44Skill 7 38Skill 8 32

Availability by era

4 eras · 16 factions

GunPilotAdj BV
G016,311
G125,519
G234,590
G343,606
G452,732
G562,350
G672,104
G781,858
G881,748

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Mad Cat Mk II (Enhanced) is a 90-ton assault refit around stand-off fighting, where the unmodified Mad Cat Mk II fought as a brawler. In place of the twin Gauss rifles it carries an ER Large Pulse Laser and an ER Medium Laser in each arm, while the LRM 10 in the left torso and the LRM 10 in the right torso carry over unchanged. Inner Sphere hardened armor replaces the base model's ferro-fibrous plating, the heat-sink count rises from 14 to 18 double, and a single jump lifts it 120 metres against the original's 90. Cruising speed holds at 43 km/h with a top speed near 65. Manufacturing Plant DSF-94 builds it at Vinton, with a second line at Itabaiana.

Armor & loadout

Mech rightFrontMech left
MAD CAT MK II (ENHANCED)
EnergyMissile
Weapon / EquipmentLocQtyAmmo
MslRT · LT224 rds · 2 t
EnrRA · LA2
EnrRA · LA2