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Mad Cat Mk II 4

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Tech
Clan
Mass
90t
Role
Sniper
Intro
3090 Early Republic
Rules
Standard
Cost
24.44M C-bills
Move
Armor
278 pts

ER Large Laser ×4LRM 15 ×2

SkillPVSkill 0 91Skill 1 81Skill 2 71Skill 3 61Skill 4 51Skill 5 46Skill 6 41Skill 7 36Skill 8 31
GunPilotAdj BV
G016,842
G125,983
G234,976
G343,910
G452,962
G562,547
G672,281
G782,014
G881,896

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Mad Cat Mk II 4 is a 90-ton assault that fights at long range, cruising at 43 km/h and topping out near 65, a 3090 rework of the 3062 brawler-configured original. Where the base model paired a Gauss rifle in each arm, this variant carries two ER Large Lasers in the left arm and two more in the right, and it replaces the torso mix of ER medium lasers and LRM 10 racks with a single LRM 15 in each torso. A light active probe sits in the head, and the heat-sink count rises from 14 to 20 double, with jump range extending from 90 to 120 metres. Ferro-fibrous armor and the 360 XL fusion engine carry over from the original. Manufacturing Plant DSF-IT1 at Itabaiana builds the type.

Armor & loadout

Mech rightFrontMech left
MAD CAT MK II 4
EnergyMissile
Weapon / EquipmentLocQtyAmmo
MslRT · LT248 rds · 6 t
EnrRA ×2 · LA ×24
electronicsLight Active ProbeClanHD