Mad Cat Mk II 4
- Type
- BattleMech
- Tech
- Clan
- Mass
- 90t
- Role
- Sniper
- Intro
- 3090 Early Republic
- Rules
- Standard
- Cost
- 24.44M C-bills
- Move
- Armor
- 278 pts
ER Large Laser ×4LRM 15 ×2

Availability by era
4 eras · 29 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 6,842 |
| G1 | 2 | 5,983 |
| G2 | 3 | 4,976 |
| G3 | 4 | 3,910 |
| G4 | 5 | 2,962 |
| G5 | 6 | 2,547 |
| G6 | 7 | 2,281 |
| G7 | 8 | 2,014 |
| G8 | 8 | 1,896 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Mad Cat Mk II 4 is a 90-ton assault that fights at long range, cruising at 43 km/h and topping out near 65, a 3090 rework of the 3062 brawler-configured original. Where the base model paired a Gauss rifle in each arm, this variant carries two ER Large Lasers in the left arm and two more in the right, and it replaces the torso mix of ER medium lasers and LRM 10 racks with a single LRM 15 in each torso. A light active probe sits in the head, and the heat-sink count rises from 14 to 20 double, with jump range extending from 90 to 120 metres. Ferro-fibrous armor and the 360 XL fusion engine carry over from the original. Manufacturing Plant DSF-IT1 at Itabaiana builds the type.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RT · LT | 2 | 48 rds · 6 t |
| Enr | RA ×2 · LA ×2 | 4 | |
| electronicsLight Active ProbeClan | HD |