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Mad Cat Mk II

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Tech
Clan
Mass
90t
Rules
Standard
Cost
24.02M C-bills
Move
Armor
249 pts

ER Medium Laser ×4Gauss Rifle ×2LRM 10 ×2

Technical Readout: TR:J · Record Sheets: RS:J

Compare this unit
SkillPVSkill 0 98Skill 1 87Skill 2 76Skill 3 65Skill 4 54Skill 5 49Skill 6 44Skill 7 39Skill 8 34

Availability by era

6 eras · 31 factions

GunPilotAdj BV
G017,242
G126,333
G235,267
G344,138
G453,135
G562,696
G672,414
G782,132
G882,006

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Mad Cat Mk II is a 90-ton assault built for close, punishing brawls, though its arsenal reaches well beyond knife-fight range. A Gauss Rifle sits in each arm, and both torsos carry a pair of ER Medium Lasers alongside an LRM 10. It moves on a 360 XL fusion engine at a cruising speed of 43 km/h and a top speed of 65 km/h, with a single jump carrying it 90 metres. Ferro-fibrous armor and an endo steel skeleton cover the frame, cooled by 14 double heat sinks. Manufacturing Plant DSF-94 builds the type at Vinton, with a second line at Itabaiana.

Armor & loadout

Mech rightFrontMech left
MAD CAT MK II
EnergyBallisticMissile
Weapon / EquipmentLocQtyAmmo
EnrRT ×2 · LT ×24
MslRT · LT224 rds · 2 t
BalRA · LA232 rds · 4 t in RT, LT