Mad Cat Mk II
- Type
- BattleMech
- Tech
- Clan
- Mass
- 90t
- Role
- Brawler
- Intro
- 3062 FedCom Civil War
- Rules
- Standard
- Cost
- 24.02M C-bills
- Move
- Armor
- 249 pts
ER Medium Laser ×4Gauss Rifle ×2LRM 10 ×2
Technical Readout: TR:J · Record Sheets: RS:J
Compare this unitBattle Value
3,135by skill
Point Value
54
Recognition Notes
The Mad Cat Mk II is a 90-ton assault built for close, punishing brawls, though its arsenal reaches well beyond knife-fight range. A Gauss Rifle sits in each arm, and both torsos carry a pair of ER Medium Lasers alongside an LRM 10. It moves on a 360 XL fusion engine at a cruising speed of 43 km/h and a top speed of 65 km/h, with a single jump carrying it 90 metres. Ferro-fibrous armor and an endo steel skeleton cover the frame, cooled by 14 double heat sinks. Manufacturing Plant DSF-94 builds the type at Vinton, with a second line at Itabaiana.
Armor & Loadout
MAD CAT MK II
EnergyBallisticMissile
Head: 9 front
Center Torso: 38 front, 12 rear
Right Torso: 26 front, 8 rear
Left Torso: 26 front, 8 rear
Right Arm: 27 front
Left Arm: 27 front
Right Leg: 34 front
Left Leg: 34 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT ×2 · LT ×2 | 4 | |
| Msl | RT · LT | 2 | 24 rds · 2 t |
| Bal | RA · LA | 2 | 32 rds · 4 t in RT, LT |
Systems & Manufacturers
Mad Cat Mk II
PV54
TP: BMSZ: 4TMM: 0MV: 8"/6"j
ROLE: Brawler
Damage
S (+0)
7
M (+2)
7
L (+4)
5
OV: 0Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 98Skill 1 87Skill 2 76Skill 3 65Skill 4 54Skill 5 49Skill 6 44Skill 7 39Skill 8 34
Availability by era
6 eras · 18 factions
Mad Cat Mk II variants (7)
Mad Cat Mk II current variant Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, LRM1/1/1 Introduced 3062 Battle value 3,135 Point value 54
2 Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK1/1/- Introduced 3069 Battle value 2,822 Point value 513 Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK3/2/4, IF1, LPRB, RCN Introduced 3082 Battle value 3,168 Point value 56(Enhanced) Role Sniper Tech base Clan Rules Advanced Alpha Strike abilities CASE, CR, IF1, LRM1/1/1 Introduced 3083 Battle value 2,732 Point value 564 Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, LPRB, LRM1/1/1, OVL, RCN Introduced 3090 Battle value 2,962 Point value 515 Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, JMPS1, LPRB, RCN Introduced 3109 Battle value 2,491 Point value 526 Role Sniper Tech base Clan Rules Advanced Alpha Strike abilities BHJ3, ENE Introduced 3139 Battle value 2,663 Point value 46