Mad Cat Mk II 3
- Type
- BattleMech
- Tech
- Clan
- Mass
- 90t
- Role
- Brawler
- Intro
- 3082 Early Republic
- Rules
- Standard
- Cost
- 24.9M C-bills
- Move
- Armor
- 278 pts
ER Medium Laser ×4HAG/30 ×2LRM 10 ×2
Technical Readout: TR:J · Record Sheets: RS:3067u
Compare this unit
Availability by era
4 eras · 3 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 7,318 |
| G1 | 2 | 6,399 |
| G2 | 3 | 5,322 |
| G3 | 4 | 4,182 |
| G4 | 5 | 3,168 |
| G5 | 6 | 2,724 |
| G6 | 7 | 2,439 |
| G7 | 8 | 2,154 |
| G8 | 8 | 2,028 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Mad Cat Mk II 3 is a 90-ton assault that brawls at close range, cruising at 43 km/h and topping out near 65. Where the original Mad Cat Mk II mounts a Gauss Rifle in each arm, this configuration carries a HAG/30 in the left arm and another in the right arm, with the same paired ER Medium Lasers and LRM 10 racks in each torso. A light active probe sits in the head, absent from the base loadout, and the heat-sink count falls from 14 to 12 double sinks. This configuration gives up the base model's jump capability entirely. It is built at Manufacturing Plant DSF-IT1 on Itabaiana.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT ×2 · LT ×2 | 4 | |
| Msl | RT · LT | 2 | 24 rds · 2 t |
| BalHAG/30 | RA · LA | 2 | 32 rds · 8 t in RT, LT |
| electronicsLight Active ProbeClan | HD |