Mad Cat Mk II 3
- Type
- BattleMech
- Tech
- Clan
- Mass
- 90t
- Role
- Brawler
- Intro
- 3082 Early Republic
- Rules
- Standard
- Cost
- 24.9M C-bills
- Move
- Armor
- 278 pts
ER Medium Laser ×4HAG/30 ×2LRM 10 ×2
Technical Readout: TR:J · Record Sheets: RS:3067u
Compare this unitBattle Value
3,168by skill
Point Value
56
Recognition Notes
The Mad Cat Mk II 3 is a 90-ton assault that brawls at close range, cruising at 43 km/h and topping out near 65. Where the original Mad Cat Mk II mounts a Gauss Rifle in each arm, this configuration carries a HAG/30 in the left arm and another in the right arm, with the same paired ER Medium Lasers and LRM 10 racks in each torso. A light active probe sits in the head, absent from the base loadout, and the heat-sink count falls from 14 to 12 double sinks. This configuration gives up the base model's jump capability entirely. It is built at Manufacturing Plant DSF-IT1 on Itabaiana.
Armor & Loadout
MAD CAT MK II 3
EnergyBallisticMissile
Head: 9 front
Center Torso: 45 front, 12 rear
Right Torso: 29 front, 9 rear
Left Torso: 29 front, 9 rear
Right Arm: 30 front
Left Arm: 30 front
Right Leg: 38 front
Left Leg: 38 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT ×2 · LT ×2 | 4 | |
| Msl | RT · LT | 2 | 24 rds · 2 t |
| BalHAG/30 | RA · LA | 2 | 32 rds · 8 t in RT, LT |
| electronicsLight Active ProbeClan | HD |
Systems & Manufacturers
3
Mad Cat Mk II
PV56
TP: BMSZ: 4TMM: 0MV: 8"
ROLE: Brawler
Damage
S (+0)
6
M (+2)
5
L (+4)
5
OV: 3Heat scale123S

Special , , , LPRB,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 100Skill 1 89Skill 2 78Skill 3 67Skill 4 56Skill 5 50Skill 6 44Skill 7 38Skill 8 32
Availability by era
4 eras · 3 factions
Mad Cat Mk II variants (7)
Mad Cat Mk II Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, LRM1/1/1 Introduced 3062 Battle value 3,135 Point value 542 Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK1/1/- Introduced 3069 Battle value 2,822 Point value 51
3 current variant Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK3/2/4, IF1, LPRB, RCN Introduced 3082 Battle value 3,168 Point value 56
(Enhanced) Role Sniper Tech base Clan Rules Advanced Alpha Strike abilities CASE, CR, IF1, LRM1/1/1 Introduced 3083 Battle value 2,732 Point value 564 Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, LPRB, LRM1/1/1, OVL, RCN Introduced 3090 Battle value 2,962 Point value 515 Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, JMPS1, LPRB, RCN Introduced 3109 Battle value 2,491 Point value 526 Role Sniper Tech base Clan Rules Advanced Alpha Strike abilities BHJ3, ENE Introduced 3139 Battle value 2,663 Point value 46