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Mad Cat Mk II 3

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Tech
Clan
Mass
90t
Intro
3082 Early Republic
Rules
Standard
Cost
24.9M C-bills
Move
Armor
278 pts

ER Medium Laser ×4HAG/30 ×2LRM 10 ×2

Technical Readout: TR:J · Record Sheets: RS:3067u

Compare this unit
SkillPVSkill 0 100Skill 1 89Skill 2 78Skill 3 67Skill 4 56Skill 5 50Skill 6 44Skill 7 38Skill 8 32

Availability by era

4 eras · 3 factions

GunPilotAdj BV
G017,318
G126,399
G235,322
G344,182
G453,168
G562,724
G672,439
G782,154
G882,028

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Mad Cat Mk II 3 is a 90-ton assault that brawls at close range, cruising at 43 km/h and topping out near 65. Where the original Mad Cat Mk II mounts a Gauss Rifle in each arm, this configuration carries a HAG/30 in the left arm and another in the right arm, with the same paired ER Medium Lasers and LRM 10 racks in each torso. A light active probe sits in the head, absent from the base loadout, and the heat-sink count falls from 14 to 12 double sinks. This configuration gives up the base model's jump capability entirely. It is built at Manufacturing Plant DSF-IT1 on Itabaiana.

Armor & loadout

Mech rightFrontMech left
MAD CAT MK II 3
EnergyBallisticMissile
Weapon / EquipmentLocQtyAmmo
EnrRT ×2 · LT ×24
MslRT · LT224 rds · 2 t
BalHAG/30RA · LA232 rds · 8 t in RT, LT
electronicsLight Active ProbeClanHD