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Mad Cat Mk II 6

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Tech
Clan
Mass
90t
Role
Sniper
Intro
3139 Dark Age
Rules
Advanced
Cost
28.02M C-bills
Move
Armor
249 pts

ER Medium Laser ×4ER PPC ×2

SkillPVSkill 0 82Skill 1 73Skill 2 64Skill 3 55Skill 4 46Skill 5 41Skill 6 36Skill 7 31Skill 8 26

Availability by era

2 eras · 2 factions

GunPilotAdj BV
G016,152
G125,379
G234,474
G343,515
G452,663
G562,290
G672,051
G781,811
G881,704

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Mad Cat Mk II 6 is a 90-ton assault that fights at long range, cruising at 43 km/h and topping out near 65. Where the original Mad Cat Mk II fought as a brawler with a Gauss rifle in each arm, this configuration carries an ER PPC in each arm instead, and its four ER medium lasers remain split two apiece between the left torso and right torso while the LRM 10 racks in each torso are gone. A HarJel III repair system is fitted in each arm, each torso section, the center torso, and both legs. Jump range rises from 90 to 120 metres over the original, and Manufacturing Plant DSF-IT1 at Itabaiana builds the type.

Armor & loadout

Mech rightFrontMech left
MAD CAT MK II 6
Energy
Weapon / EquipmentLocQtyAmmo
EnrRT ×2 · LT ×24
EnrRA · LA2
otherHarJel Repair Systems (HarJel III)CT · RT · LT · RA · LA · RL · LL