Mad Cat Mk II 6
- Type
- BattleMech
- Tech
- Clan
- Mass
- 90t
- Role
- Sniper
- Intro
- 3139 Dark Age
- Rules
- Advanced
- Cost
- 28.02M C-bills
- Move
- Armor
- 249 pts
ER Medium Laser ×4ER PPC ×2
Battle Value
2,663by skill
Point Value
46
Recognition Notes
The Mad Cat Mk II 6 is a 90-ton assault that fights at long range, cruising at 43 km/h and topping out near 65. Where the original Mad Cat Mk II fought as a brawler with a Gauss rifle in each arm, this configuration carries an ER PPC in each arm instead, and its four ER medium lasers remain split two apiece between the left torso and right torso while the LRM 10 racks in each torso are gone. A HarJel III repair system is fitted in each arm, each torso section, the center torso, and both legs. Jump range rises from 90 to 120 metres over the original, and Manufacturing Plant DSF-IT1 at Itabaiana builds the type.
Armor & Loadout
MAD CAT MK II 6
Energy
Head: 9 front
Center Torso: 38 front, 12 rear
Right Torso: 26 front, 8 rear
Left Torso: 26 front, 8 rear
Right Arm: 27 front
Left Arm: 27 front
Right Leg: 34 front
Left Leg: 34 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT ×2 · LT ×2 | 4 | |
| Enr | RA · LA | 2 | |
| otherHarJel Repair Systems (HarJel III) | CT · RT · LT · RA · LA · RL · LL |
Systems & Manufacturers
6
Mad Cat Mk II
PV46
TP: BMSZ: 4TMM: 0MV: 8"j
ROLE: Sniper
Damage
S (+0)
4
M (+2)
4
L (+4)
3
OV: 2Heat scale123S

Special BHJ3,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 82Skill 1 73Skill 2 64Skill 3 55Skill 4 46Skill 5 41Skill 6 36Skill 7 31Skill 8 26
Availability by era
2 eras · 2 factions
Mad Cat Mk II variants (7)
Mad Cat Mk II Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, LRM1/1/1 Introduced 3062 Battle value 3,135 Point value 542 Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK1/1/- Introduced 3069 Battle value 2,822 Point value 513 Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK3/2/4, IF1, LPRB, RCN Introduced 3082 Battle value 3,168 Point value 56(Enhanced) Role Sniper Tech base Clan Rules Advanced Alpha Strike abilities CASE, CR, IF1, LRM1/1/1 Introduced 3083 Battle value 2,732 Point value 564 Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, LPRB, LRM1/1/1, OVL, RCN Introduced 3090 Battle value 2,962 Point value 515 Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, JMPS1, LPRB, RCN Introduced 3109 Battle value 2,491 Point value 52
6 current variant Role Sniper Tech base Clan Rules Advanced Alpha Strike abilities BHJ3, ENE Introduced 3139 Battle value 2,663 Point value 46