Mad Cat III X
- Type
- BattleMech
- Tech
- Clan
- Mass
- 55t
- Role
- Missile Boat
- Intro
- 3076 Jihad
- Rules
- Experimental
- Cost
- 13.32M C-bills
- Move
- Armor
- 140 pts
ER Micro Laser ×4ER Medium Laser ×2ER Small Laser ×2LRM 20 ×2
Source: XTR:Clans
Compare this unitBattle Value
2,232by skill
Point Value
48
Recognition Notes
The Mad Cat III X is a 55-ton missile boat that fights at long range, cruising at 65 km/h and topping out near 97. Its main punch comes from a pair of LRM 20 racks, one in each torso, each tied to an Artemis V fire-control system in that same location. Close-in defense falls to an ER medium laser and an ER small laser in each arm, with two ER micro lasers in the left torso and two more in the right torso backing up the missile launchers. The design carries enhanced communications gear and is noted as maintenance-intensive, and it is built at Manufacturing Plant DSF-IT1 on Itabaiana.
Armor & Loadout
MAD CAT III X
EnergyMissile
Head: 9 front
Center Torso: 19 front, 8 rear
Right Torso: 15 front, 7 rear
Left Torso: 15 front, 7 rear
Right Arm: 12 front
Left Arm: 12 front
Right Leg: 18 front
Left Leg: 18 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RT · LT | 2 | 24 rds · 4 t |
| Enr | RT ×2 · LT ×2 | 4 | |
| Enr | RA · LA | 2 | |
| Enr | RA · LA | 2 | |
| electronicsArtemis V FCSClan | RT · LT |
Systems & Manufacturers
X
Mad Cat III
PV48
TP: BMSZ: 2TMM: 0MV: 12"
ROLE: Missile Boat
Damage
S (+0)
5
M (+2)
5
L (+4)
4
OV: 1Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 88Skill 1 78Skill 2 68Skill 3 58Skill 4 48Skill 5 43Skill 6 38Skill 7 33Skill 8 28
Availability by era
1 era · 2 factions
Mad Cat III variants (7)
X current variant Role Missile Boat Tech base Clan Rules Experimental Alpha Strike abilities CASE, CR, IF2 Introduced 3076 Battle value 2,232 Point value 48
Mad Cat III Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2 Introduced 3086 Battle value 2,400 Point value 432 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 3089 Battle value 1,697 Point value 403 Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2 Introduced 3094 Battle value 2,515 Point value 424 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities AMS, CASE, IF2, LRM2/2/2 Introduced 3095 Battle value 2,061 Point value 465 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, LRM2/2/2 Introduced 3097 Battle value 2,095 Point value 41(Eve) Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, TAG Introduced — Battle value 2,393 Point value 44