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Mad Cat III 2

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Tech
Clan
Mass
55t
Intro
3089 Early Republic
Rules
Standard
Cost
12.53M C-bills
Move
Armor
172 pts

Micro Pulse Laser ×6Medium Pulse Laser ×2SRM 6 ×4

Technical Readout: TR:DA · Record Sheets: RS:DA

Compare this unit
SkillPVSkill 0 72Skill 1 64Skill 2 56Skill 3 48Skill 4 40Skill 5 36Skill 6 32Skill 7 28Skill 8 24
GunPilotAdj BV
G013,920
G123,428
G232,851
G342,240
G451,697
G561,459
G671,307
G781,154
G881,086

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Mad Cat III 2 is a 55-ton skirmisher running a 330 XL fusion engine and endo-composite structure, cruising at 65 km/h and topping out near 97. Where the 3076 Mad Cat III X mounted an LRM 20 in each torso, this rebuild carries a pair of SRM 6 racks per side, and the ER Medium Laser and ER Small Laser pairing in each arm gives way to a single Medium Pulse Laser per arm. The four ER Micro Lasers in the torsos become Micro Pulse Lasers, and two more Micro Pulse Lasers appear in the center torso. Ferro-fibrous armor replaces the X's ferro-lamellor plating, and the heat-sink count rises from 10 to 11 double sinks. Both torsos mount Artemis V fire-control systems, and the design carries enhanced communications gear and a maintenance-intensive build. Manufacturing Plant DSF-IT1 builds it at Itabaiana.

Armor & loadout

Mech rightFrontMech left
MAD CAT III 2
EnergyMissile
Weapon / EquipmentLocQtyAmmo
EnrCT ×2 · RT ×2 · LT ×26
MslSRM 6RT ×2 · LT ×2430 rds · 2 t
EnrRA · LA2
electronicsArtemis V FCSClanRT · LT