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Mad Cat III 4

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Tech
Clan
Mass
55t
Intro
3095 Early Republic
Rules
Standard
Cost
12.34M C-bills
Move
Armor
172 pts

ER Micro Laser ×4ER Medium Laser ×2ER Small Laser ×2LRM 20 ×2Anti-Missile System

SkillPVSkill 0 82Skill 1 73Skill 2 64Skill 3 55Skill 4 46Skill 5 41Skill 6 36Skill 7 31Skill 8 26
GunPilotAdj BV
G014,761
G124,163
G233,462
G342,721
G452,061
G561,772
G671,587
G781,401
G881,319

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Mad Cat III 4 is a 55-ton skirmisher, a 3095 rebuild of the 3076 Mad Cat III X missile boat, cruising at 65 km/h and topping out near 97. Both arms carry an ER Medium Laser and an ER Small Laser, and an LRM 20 sits in each torso alongside a pair of ER Micro Lasers. Where the Mad Cat III X mounts an Artemis V fire-control system in each torso, this configuration drops both and adds an Anti-Missile System in the Head. Endo steel internal structure and ferro-fibrous armor replace the base's endo-composite structure and ferro-lamellor plating, and the heat-sink count rises from 10 double to 16 double. Enhanced communications gear is fitted, and the type is a maintenance-intensive design. Manufacturing Plant DSF-IT1 builds it at Itabaiana.

Armor & loadout

Mech rightFrontMech left
MAD CAT III 4
EnergyMissileSupport
Weapon / EquipmentLocQtyAmmo
SupHD11 t ammo in CT
MslRT · LT212 rds · 2 t
EnrRT ×2 · LT ×24
EnrRA · LA2
EnrRA · LA2