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Mad Cat III 3

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Tech
Clan
Mass
55t
Role
Sniper
Intro
3094 Early Republic
Rules
Standard
Cost
12.83M C-bills
Move
Armor
185 pts

Heavy Medium Laser ×2LRM 20 ×2

SkillPVSkill 0 74Skill 1 66Skill 2 58Skill 3 50Skill 4 42Skill 5 38Skill 6 34Skill 7 30Skill 8 26
GunPilotAdj BV
G015,810
G125,080
G234,225
G343,320
G452,515
G562,163
G671,937
G781,710
G881,610

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Mad Cat III 2 is a 55-ton sniper, a 3094 rebuild of the 3076 Mad Cat III X. Where the X arms each limb with an ER Medium Laser and ER Small Laser and backs its LRM 20s with Artemis V fire-control in both torsos, this variant simplifies the arms to a single Heavy Medium Laser apiece and drops the ER Micro Lasers and Artemis V guidance entirely; an LRM 20 still sits in the left torso and another in the right torso. Endo steel internal structure replaces the endo-composite structure, ferro-fibrous armor replaces the ferro-lamellor plating, and the heat-sink count climbs from 10 double to 16 double. It also adds a jump capability of 150 meters, absent on the X, while cruising speed holds at 65 km/h and top speed at 97. Enhanced communications gear and a maintenance-intensive build carry over as recognition traits, and Manufacturing Plant DSF-IT1 builds it at Itabaiana.

Armor & loadout

Mech rightFrontMech left
MAD CAT III 3
EnergyMissile
Weapon / EquipmentLocQtyAmmo
MslRT · LT212 rds · 2 t
EnrRA · LA2