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Mad Cat III 5

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Tech
Clan
Mass
55t
Intro
3097 Early Republic
Rules
Standard
Cost
12.53M C-bills
Move
Armor
185 pts

Heavy Medium Laser ×2LRM 20 ×2

SkillPVSkill 0 73Skill 1 65Skill 2 57Skill 3 49Skill 4 41Skill 5 37Skill 6 33Skill 7 29Skill 8 25
GunPilotAdj BV
G014,839
G124,232
G233,520
G342,765
G452,095
G561,802
G671,613
G781,425
G881,341

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Mad Cat III 5 is a 55-ton skirmisher, a 3097 rework of the 3076 Mad Cat III X missile boat. Where the X carried an ER Medium Laser and ER Small Laser in each arm plus a pair of ER Micro Lasers in each torso, this variant strips the arms down to a single Heavy Medium Laser apiece and drops the micro lasers entirely, while an LRM 20 remains in each torso. The Artemis V fire-control systems that guided those LRM 20s on the X are gone. Endo steel internal structure replaces the endo-composite framing, ferro-fibrous armor replaces the ferro-lamellor plating, and the heat-sink count climbs from 10 double to 16 double, all on the same 330 XL fusion engine giving 65 km/h cruising and 97 km/h top speed. The design carries enhanced communications gear and is known as maintenance-intensive, and it is built at Manufacturing Plant DSF-IT1 on Itabaiana.

Armor & loadout

Mech rightFrontMech left
MAD CAT III 5
EnergyMissile
Weapon / EquipmentLocQtyAmmo
MslRT · LT212 rds · 2 t
EnrRA · LA2