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Kraken (Bane) XR

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Tech
Clan
Mass
100t
Role
Sniper
Intro
3073 Jihad
Rules
Experimental
Move
Armor
304 pts

ER Large LaserRotary AC/2 ×4Streak LRM 10 ×2

SkillPVSkill 0 92Skill 1 82Skill 2 72Skill 3 62Skill 4 52Skill 5 47Skill 6 42Skill 7 37Skill 8 32

Availability by era

1 era · 1 faction

GunPilotAdj BV
G016,685
G125,846
G234,862
G343,820
G452,894
G562,489
G672,228
G781,968
G881,852

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Kraken (Bane) XR is a 100-ton assault that fights at long range, a 3073 rebuild of the 2827 original with the same cruising speed of 32 km/h and top speed of 54. Where the original packed five Ultra AC/2 into each arm, the XR trims that down to two Rotary AC/2 per arm, and it drops the four machine guns from the right torso in favor of a Streak LRM 10 in each torso and an ER Large Laser in the left torso. Endo-composite internal structure replaces the standard structure, laser-reflective armor replaces the standard plating, and 16 laser heat sinks stand in for the original's 10 double heat sinks. CASE II is fitted in both arms and both torsos, and the design remains a maintenance-intensive one to keep running. Olivetti Weaponry performs the refit at its Sudeten works.

Armor & loadout

Mech rightFrontMech left
KRAKEN (BANE) XR
EnergyBallisticMissile
Weapon / EquipmentLocQtyAmmo
MslRT · LT22 t ammo
EnrLT1
BalRA ×2 · LA ×2490 rds · 2 t

CASE II: Right Torso · Left Torso · Right Arm · Left Arm