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Kraken (Bane) 6

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Tech
Clan
Mass
100t
Role
Sniper
Intro
3110 Late Republic
Rules
Standard
Move
Armor
304 pts

ER Medium Laser ×4ProtoMech AC/2 ×10

Technical Readout: RGv1 · Record Sheets: RG17

Compare this unit
SkillPVSkill 0 91Skill 1 81Skill 2 71Skill 3 61Skill 4 51Skill 5 46Skill 6 41Skill 7 36Skill 8 31

Availability by era

3 eras · 6 factions

GunPilotAdj BV
G015,403
G124,725
G233,930
G343,087
G452,339
G562,012
G671,801
G781,591
G881,497

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Kraken (Bane) 6 is a 100-ton assault that fights at long range, cruising at 32 km/h and topping out at 54, slow for its weight. Where the original Bane mounts five Ultra AC/2s in each arm, this configuration fields five ProtoMech AC/2s per arm instead, and its four Machine Guns in the right torso give way to four ER Medium Lasers. A targeting computer and CASE II sit in the left torso, CASE II also lines the right torso, and an ECM suite rides in the head. The internal structure moves to endo-composite in place of the standard structure, and the heat-sink count rises from 10 to 13 doubles. Olivetti Weaponry builds it at Sudeten.

Armor & loadout

Mech rightFrontMech left
KRAKEN (BANE) 6
EnergyBallistic
Weapon / EquipmentLocQtyAmmo
EnrRT ×44
BalRA ×5 · LA ×5106 t ammo in RT, LT
electronicsECM SuiteClanHD
electronicsTargeting ComputerClanLT

CASE II: Right Torso · Left Torso