Skip to content

Kraken (Bane) 3

Loading Create variant…
Tech
Clan
Mass
100t
Intro
3054 Clan Invasion
Rules
Standard
Cost
24.23M C-bills
Move
Armor
304 pts

LRM 15 ×8Streak SRM 4 (OS)

Technical Readout: RGv1 · Record Sheets: RG17

Compare this unit
SkillPVSkill 0 125Skill 1 111Skill 2 97Skill 3 83Skill 4 69Skill 5 62Skill 6 55Skill 7 48Skill 8 41

Availability by era

7 eras · 20 factions

GunPilotAdj BV
G016,794
G125,941
G234,941
G343,882
G452,941
G562,529
G672,265
G782,000
G881,882

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Kraken (Bane) 3 is a 100-ton assault rebuilt as a missile boat, a role the 2827 original filled as a long-range sniper. In place of the ten Ultra AC/2s split across the arms, this configuration mounts four LRM 15 racks in the left arm and four more in the right, with a one-shot Streak SRM 4 fitted in the head. The four machine guns in the right torso are gone entirely. Cruising at 32 km/h and topping out near 54, it moves no differently than the base model, but the double heat sink count climbs from 10 to 19 to cope with the missile-heavy loadout. Ironhold Alpha Complex builds the type at its Ironhold works, with refit work handled by Olivetti Weaponry at Sudeten.

Armor & loadout

Mech rightFrontMech left
KRAKEN (BANE) 3
Missile
Weapon / EquipmentLocQtyAmmo
MslStreak SRM 4 (OS)osHD1
MslRA ×4 · LA ×48128 rds · 16 t in RT, LT