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Kraken (Bane) 5

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Tech
Clan
Mass
100t
Role
Sniper
Intro
3105 Late Republic
Rules
Standard
Move
Armor
304 pts

ER Large LaserRotary AC/2 ×4LRM 10 ×2

Technical Readout: RGv1 · Record Sheets: RG17

Compare this unit
SkillPVSkill 0 99Skill 1 88Skill 2 77Skill 3 66Skill 4 55Skill 5 49Skill 6 43Skill 7 37Skill 8 31

Availability by era

3 eras · 2 factions

GunPilotAdj BV
G015,900
G125,159
G234,291
G343,371
G452,554
G562,196
G671,967
G781,737
G881,635

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Kraken (Bane) 5 is a 100-ton assault that fights at long range, a 3105 rebuild of the 2827 original, cruising at a sluggish 32 km/h and topping out at 54. Where the base model carries an Ultra AC/2 in each arm, this configuration mounts a Rotary AC/2 in the Left Arm and another in the Right Arm, and in place of the Machine Gun in the right torso it adds an ER Large Laser alongside an LRM 10, with a second LRM 10 in the Left Torso. Endo-composite internal structure replaces the standard framing of the original, and the heat-sink count rises from 10 double to 17 double. Olivetti Weaponry builds the type at its Sudeten works.

Armor & loadout

Mech rightFrontMech left
KRAKEN (BANE) 5
EnergyBallisticMissile
Weapon / EquipmentLocQtyAmmo
EnrRT1
MslRT · LT224 rds · 2 t
BalRA ×2 · LA ×24270 rds · 6 t in RT, LT
electronicsECM SuiteClanHD

CASE II: Right Torso · Left Torso