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Kraken (Bane) 7

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Tech
Clan
Mass
100t
Role
Sniper
Intro
3122 Late Republic
Rules
Standard
Move
Armor
304 pts

ER Medium Laser ×4Large Pulse LaserHAG/40 ×2

Technical Readout: RGv1 · Record Sheets: RG17

Compare this unit
SkillPVSkill 0 100Skill 1 89Skill 2 78Skill 3 67Skill 4 56Skill 5 50Skill 6 44Skill 7 38Skill 8 32

Availability by era

3 eras · 6 factions

GunPilotAdj BV
G018,639
G127,555
G236,283
G344,937
G453,740
G563,216
G672,880
G782,543
G882,394

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Kraken (Bane) 7 is a 100-ton assault that fights at long range, cruising at 32 km/h and topping out at 54. Where the original Kraken (Bane) of 2827 carried twin Ultra AC/2s and a Machine Gun, this rebuild swaps both arm autocannons for a HAG/40 in the left arm and a HAG/40 in the right arm, and replaces the torso machine gun with a Large Pulse Laser and an ER Medium Laser, both in the right torso. Endo-composite internal structure replaces the base model's standard structure, and the heat-sink count rises from 10 to 14 double sinks. Olivetti Weaponry builds the type at Sudeten.

Armor & loadout

Mech rightFrontMech left
KRAKEN (BANE) 7
EnergyBallistic
Weapon / EquipmentLocQtyAmmo
EnrRT1
EnrRT ×44
BalHAG/40RA · LA236 rds · 12 t in RT, LT