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Kraken (Bane) 2

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Tech
Clan
Mass
100t
Role
Sniper
Intro
3053 Clan Invasion
Rules
Standard
Cost
23M C-bills
Move
Armor
304 pts

Machine Gun ×4Ultra AC/10 ×4

Technical Readout: RGv1 · Record Sheets: RG17

Compare this unit
SkillPVSkill 0 99Skill 1 88Skill 2 77Skill 3 66Skill 4 55Skill 5 49Skill 6 43Skill 7 37Skill 8 31

Availability by era

7 eras · 21 factions

GunPilotAdj BV
G015,780
G125,054
G234,203
G343,303
G452,502
G562,152
G671,927
G781,701
G881,601

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Kraken (Bane) 2 is a 100-ton assault, cruising at 32 km/h and topping out at 54, slow going for its bulk. Where the original Kraken (Bane) packs five Ultra AC/2 in each arm, this configuration carries just two Ultra AC/10 per arm, trading a battery of light autocannon for fewer, harder-hitting guns. The four Machine Guns in the right torso carry over unchanged. Ironhold Alpha Complex builds the type at its Ironhold works, with refit production also handled by Olivetti Weaponry.

Armor & loadout

Mech rightFrontMech left
KRAKEN (BANE) 2
Ballistic
Weapon / EquipmentLocQtyAmmo
BalRT ×44100 rds · 0.5 t
BalRA ×2 · LA ×24140 rds · 14 t in RT, LT