Koshi (Mist Lynx) Prime
- Type
- BattleMech
- Tech
- Clan
- Mass
- 25t
- Role
- Scout
- Intro
- 2926 Late Succession War (LosTech)
- Rules
- Standard
- Cost
- 4.81M C-bills
- Move
- Armor
- 67 pts
Machine Gun ×2LRM 10Streak SRM 4
Technical Readout: TR:CI · Record Sheets: RSFP:Wave 1
Compare this unit
Availability by era
9 eras · 50 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,012 |
| G1 | 2 | 1,759 |
| G2 | 3 | 1,463 |
| G3 | 4 | 1,150 |
| G4 | 5 | 871 |
| G5 | 6 | 749 |
| G6 | 7 | 671 |
| G7 | 8 | 592 |
| G8 | 8 | 557 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Koshi (Mist Lynx) Prime is a 25-ton scout built on a 175 XL fusion engine, cruising at 76 km/h and topping out near 119, with a jump capability of 180 metres. Its left arm carries an LRM 10 while the right arm packs a Streak SRM 4 alongside a pair of machine guns, giving it both reach and close-in bite. An active probe rides in the head, and the chassis carries a low, hard-to-target silhouette. Ferro-fibrous armor and endo steel structure keep the frame light, and Huntress Production Facility Epsilon builds it at Huntress, with other plants producing the type as well.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslStreak SRM 4 | RA | 1 | 25 rds · 1 t |
| Bal | RA ×2 | 2 | 100 rds · 0.5 t |
| Msl | LA | 1 | 12 rds · 1 t |
| electronicsActive ProbeClan | HD |