Koshi (Mist Lynx) L
- Type
- BattleMech
- Tech
- Clan
- Mass
- 25t
- Role
- Scout
- Intro
- 3124 Late Republic
- Rules
- Standard
- Cost
- 5.06M C-bills
- Move
- Armor
- 67 pts
Heavy FlamerImproved Heavy Medium LaserAP Gauss Rifle ×4

Availability by era
3 eras · 18 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,081 |
| G1 | 2 | 1,820 |
| G2 | 3 | 1,514 |
| G3 | 4 | 1,189 |
| G4 | 5 | 901 |
| G5 | 6 | 775 |
| G6 | 7 | 694 |
| G7 | 8 | 613 |
| G8 | 8 | 577 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Koshi (Mist Lynx) L is a 25-ton scout that fights close in, cruising at 76 km/h and reaching 119 km/h, with a single jump carrying it 180 metres. Where the Prime configuration mounts an LRM 10 in the left arm, this configuration carries a Heavy Flamer there alongside an ECM suite, and in place of the Prime's Streak SRM 4 and paired Machine Guns in the right arm it fields four AP Gauss Rifles. An Improved Heavy Medium Laser sits in the right torso, a weapon absent from the Prime's loadout, while the active probe in the head carries over unchanged. The type keeps a low, hard-to-target silhouette, and Huntress Production Facility Epsilon builds it, with production also running at several other sites.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT | 1 | |
| Bal | RA ×4 | 4 | 40 rds · 1 t |
| Enr | LA | 1 | 1 t ammo |
| electronicsActive ProbeClan | HD | ||
| electronicsECM SuitepodClan | LA |