Jenner JR7-K (Samuli)
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 35t
- Role
- Missile Boat
- Intro
- 3060 Clan Invasion
- Rules
- Standard
- Cost
- 5.82M C-bills
- Move
- Armor
- 62 pts
Medium Laser ×4LRM 15
Source: RS:UM
Compare this unitBattle Value
1,001by skill
Point Value
26
Recognition Notes
The JR7-K (Samuli) rebuilds the Jenner as a 35-ton missile boat, a 3060 reworking of the 2779 JR7-A scout. Where the original carried a single Large Laser in the right torso, this variant packs four Medium Lasers split between the arms and adds an LRM 15 in the right arm. An XL fusion engine keeps the cruising speed at 76 km/h and top speed near 119, with a jump range of 150 metres, while ferro-fibrous armor replaces the base model's standard plating and CASE lines the right torso. The heat-sink count drops from 12 to 10 single sinks, and where the JR7-A ran armless, this configuration mounts minimal, weapon-pod arms without hands. Diplan 'Mechyards builds it at Ozawa.
Armor & Loadout
JENNER JR7-K (SAMULI)
EnergyMissile
Head: 7 front
Center Torso: 8 front, 3 rear
Right Torso: 8 front, 4 rear
Left Torso: 8 front, 4 rear
Right Arm: 4 front
Left Arm: 4 front
Right Leg: 6 front
Left Leg: 6 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RA ×2 · LA ×2 | 4 | |
| Msl | RA | 1 | 16 rds · 2 t in RT |
CASE: Right Torso
Systems & Manufacturers
JR7-K (Samuli)
Jenner
PV26
TP: BMSZ: 1TMM: 0MV: 14"/10"j
ROLE: Missile Boat
Damage
S (+0)
2
M (+2)
2
L (+4)
1
OV: 1Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 46Skill 1 41Skill 2 36Skill 3 31Skill 4 26Skill 5 23Skill 6 20Skill 7 17Skill 8 14
Availability by era
4 eras · 2 factions
Jenner variants (15)
JR7-A Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities ENE, JMPW1 Introduced 2779 Battle value 712 Point value 20JR7-F Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities ENE, JMPW1 Introduced 2784 Battle value 1,011 Point value 32JR7-D Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities JMPW1 Introduced 2785 Battle value 875 Point value 26JR7-F (Smith) Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities ENE Introduced 3030 Battle value 1,070 Point value 33JR7-K (Grace) Role Scout Tech base Inner Sphere Rules Experimental Alpha Strike abilities SNARC, JMPW1 Introduced 3039 Battle value 702 Point value 25JR7-K Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, JMPW1 Introduced 3047 Battle value 889 Point value 26JR7-C Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1, JMPW1 Introduced 3050 Battle value 832 Point value 28
JR7-K (Samuli) current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, JMPW1 Introduced 3060 Battle value 1,001 Point value 26
JR7-K (Grace II) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1, SNARC Introduced 3067 Battle value 787 Point value 24JR7-C3 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ENE, MHQ1, JMPW1 Introduced 3068 Battle value 1,069 Point value 31JR7-C2 Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, IF1, MHQ1, JMPW1 Introduced 3071 Battle value 769 Point value 35JR10-X Role Striker Tech base Inner Sphere Rules Experimental Alpha Strike abilities AECM, ENE, STL Introduced 3072 Battle value 1,269 Point value 35JR7-C4 Role Missile Boat Tech base Inner Sphere Rules Experimental Alpha Strike abilities C3BSS, CASE, IF1, MHQ2 Introduced 3077 Battle value 703 Point value 32JR7-N Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASEII, PRB, RCN Introduced 3120 Battle value 1,233 Point value 38JR7-D (Webster) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE Introduced — Battle value — Point value 30