Jenner JR7-K (Grace)
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 35t
- Role
- Scout
- Intro
- 3039 Late Succession War (Renaissance)
- Rules
- Experimental
- Cost
- 3.65M C-bills
- Move
- Armor
- 80 pts
Medium Laser ×2Narc
Source: SB:S&D
Compare this unitBattle Value
702by skill
Point Value
25
Recognition Notes
The JR7-K (Grace) is a 35-ton scout, a 3039 rework of the JR7-A that fielded in 2779. Where the JR7-A carried a single Large Laser in the right torso, the Grace fields a Medium Laser in each arm along with a Narc in the left torso. The armless silhouette of the original is gone, replaced by minimal weapon-pod arms without hands. Endo steel prototype structure and ferro-fibrous prototype armor replace the JR7-A's standard structure and standard armor, and the heat-sink count falls from 12 to 10 single sinks. Cruising speed holds at 76 km/h with a top speed near 119, and the jump range stays at 150 metres. Diplan 'Mechyards builds it at Ozawa.
Armor & Loadout
JENNER JR7-K (GRACE)
EnergySupport
Head: 7 front
Center Torso: 10 front, 3 rear
Right Torso: 8 front, 3 rear
Left Torso: 8 front, 3 rear
Right Arm: 8 front
Left Arm: 8 front
Right Leg: 11 front
Left Leg: 11 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Sup | LT | 1 | 3 t ammo |
| Enr | RA · LA | 2 |
Systems & Manufacturers
JR7-K (Grace)
Jenner
PV25
TP: BMSZ: 1TMM: 0MV: 14"/10"j
ROLE: Scout
Damage
S (+0)
1
M (+2)
1
L (+4)
0
OV: 0Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 45Skill 1 40Skill 2 35Skill 3 30Skill 4 25Skill 5 22Skill 6 19Skill 7 16Skill 8 13
Availability by era
2 eras · 2 factions
Jenner variants (15)
JR7-A Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities ENE, JMPW1 Introduced 2779 Battle value 712 Point value 20JR7-F Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities ENE, JMPW1 Introduced 2784 Battle value 1,011 Point value 32JR7-D Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities JMPW1 Introduced 2785 Battle value 875 Point value 26JR7-F (Smith) Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities ENE Introduced 3030 Battle value 1,070 Point value 33
JR7-K (Grace) current variant Role Scout Tech base Inner Sphere Rules Experimental Alpha Strike abilities SNARC, JMPW1 Introduced 3039 Battle value 702 Point value 25
JR7-K Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, JMPW1 Introduced 3047 Battle value 889 Point value 26JR7-C Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1, JMPW1 Introduced 3050 Battle value 832 Point value 28JR7-K (Samuli) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, JMPW1 Introduced 3060 Battle value 1,001 Point value 26JR7-K (Grace II) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1, SNARC Introduced 3067 Battle value 787 Point value 24JR7-C3 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ENE, MHQ1, JMPW1 Introduced 3068 Battle value 1,069 Point value 31JR7-C2 Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, IF1, MHQ1, JMPW1 Introduced 3071 Battle value 769 Point value 35JR10-X Role Striker Tech base Inner Sphere Rules Experimental Alpha Strike abilities AECM, ENE, STL Introduced 3072 Battle value 1,269 Point value 35JR7-C4 Role Missile Boat Tech base Inner Sphere Rules Experimental Alpha Strike abilities C3BSS, CASE, IF1, MHQ2 Introduced 3077 Battle value 703 Point value 32JR7-N Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASEII, PRB, RCN Introduced 3120 Battle value 1,233 Point value 38JR7-D (Webster) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE Introduced — Battle value — Point value 30