Jenner JR7-D (Webster)
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 35t
- Role
- Striker
- Rules
- Standard
- Move
- Armor
- 64 pts
Medium Laser ×6
Technical Readout: CM:Kurita
Compare this unitBattle Value
—
Point Value
30
Recognition Notes
The Jenner JR7-D (Webster) is a 35-ton striker that fights close in, cruising at 76 km/h and topping out near 119. It trades reach for concentrated firepower, packing three medium lasers in the left arm and three more in the right arm. The arms themselves are minimal weapon pods without hands, built to carry that battery rather than anything else. Ten double heat sinks manage the engine's output, and the type is assembled as a field refit at various sites rather than a single dedicated plant.
Armor & Loadout
JENNER JR7-D (WEBSTER)
Energy
Head: 7 front
Center Torso: 10 front, 3 rear
Right Torso: 8 front, 4 rear
Left Torso: 8 front, 4 rear
Right Arm: 4 front
Left Arm: 4 front
Right Leg: 6 front
Left Leg: 6 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RA ×3 · LA ×3 | 6 |
Systems & Manufacturers
JR7-D (Webster)
Jenner
PV30
TP: BMSZ: 1TMM: 0MV: 14"j
ROLE: Striker
Damage
S (+0)
3
M (+2)
3
L (+4)
0
OV: 0Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 54Skill 1 48Skill 2 42Skill 3 36Skill 4 30Skill 5 27Skill 6 24Skill 7 21Skill 8 18
Availability by era
2 eras · 2 factions
Jenner variants (15)
JR7-A Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities ENE, JMPW1 Introduced 2779 Battle value 712 Point value 20JR7-F Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities ENE, JMPW1 Introduced 2784 Battle value 1,011 Point value 32JR7-D Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities JMPW1 Introduced 2785 Battle value 875 Point value 26JR7-F (Smith) Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities ENE Introduced 3030 Battle value 1,070 Point value 33JR7-K (Grace) Role Scout Tech base Inner Sphere Rules Experimental Alpha Strike abilities SNARC, JMPW1 Introduced 3039 Battle value 702 Point value 25JR7-K Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, JMPW1 Introduced 3047 Battle value 889 Point value 26JR7-C Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1, JMPW1 Introduced 3050 Battle value 832 Point value 28JR7-K (Samuli) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, JMPW1 Introduced 3060 Battle value 1,001 Point value 26JR7-K (Grace II) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1, SNARC Introduced 3067 Battle value 787 Point value 24JR7-C3 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ENE, MHQ1, JMPW1 Introduced 3068 Battle value 1,069 Point value 31JR7-C2 Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, IF1, MHQ1, JMPW1 Introduced 3071 Battle value 769 Point value 35JR10-X Role Striker Tech base Inner Sphere Rules Experimental Alpha Strike abilities AECM, ENE, STL Introduced 3072 Battle value 1,269 Point value 35JR7-C4 Role Missile Boat Tech base Inner Sphere Rules Experimental Alpha Strike abilities C3BSS, CASE, IF1, MHQ2 Introduced 3077 Battle value 703 Point value 32JR7-N Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASEII, PRB, RCN Introduced 3120 Battle value 1,233 Point value 38
JR7-D (Webster) current variant Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE Introduced — Battle value — Point value 30