Jenner JR7-C4
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 35t
- Role
- Missile Boat
- Intro
- 3077 Jihad
- Rules
- Experimental
- Cost
- 6.61M C-bills
- Move
- Armor
- 109 pts
MML 5 ×2
TR:3085 · Record Sheets: RS:3085u-ONN
Compare this unitBattle Value
703by skill
Point Value
32
Recognition Notes
The JR7-C4 rebuilds the Jenner as a 35-ton missile boat that fights at long range, where the JR7-A of 2779 served as a scout. In place of the large laser in the right torso, it fields a pair of MML 5 racks, one in each arm, mounted on weapon-pod arms that lack hands rather than the original's armless silhouette. The 245 fusion engine gives way to a 245 XL fusion engine, and heavy ferro-fibrous armor replaces the standard plating, while the heat-sink fit drops from 12 single sinks to 10 double sinks. Jump range extends from 150 to 210 metres, though cruising speed holds at 76 km/h with a top speed near 119. Luthien Armor Works builds the type at Abiy Adi.
Armor & Loadout
JENNER JR7-C4
Missile
Head: 9 front
Center Torso: 14 front, 4 rear
Right Torso: 11 front, 4 rear
Left Torso: 11 front, 4 rear
Right Arm: 11 front
Left Arm: 11 front
Right Leg: 15 front
Left Leg: 15 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RA · LA | 2 | 2 t ammo in RT |
| electronicsC3 Boosted SlaveIS | HD |
CASE: Right Torso
Systems & Manufacturers
JR7-C4
Jenner
PV32
TP: BMSZ: 1TMM: 0MV: 14"j
ROLE: Missile Boat
Damage
S (+0)
2
M (+2)
1
L (+4)
1
OV: 0Heat scale123S

Special , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 56Skill 1 50Skill 2 44Skill 3 38Skill 4 32Skill 5 29Skill 6 26Skill 7 23Skill 8 20
Availability by era
5 eras · 1 faction
Jenner variants (15)
JR7-A Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities ENE, JMPW1 Introduced 2779 Battle value 712 Point value 20JR7-F Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities ENE, JMPW1 Introduced 2784 Battle value 1,011 Point value 32JR7-D Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities JMPW1 Introduced 2785 Battle value 875 Point value 26JR7-F (Smith) Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities ENE Introduced 3030 Battle value 1,070 Point value 33JR7-K (Grace) Role Scout Tech base Inner Sphere Rules Experimental Alpha Strike abilities SNARC, JMPW1 Introduced 3039 Battle value 702 Point value 25JR7-K Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, JMPW1 Introduced 3047 Battle value 889 Point value 26JR7-C Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1, JMPW1 Introduced 3050 Battle value 832 Point value 28JR7-K (Samuli) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, JMPW1 Introduced 3060 Battle value 1,001 Point value 26JR7-K (Grace II) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1, SNARC Introduced 3067 Battle value 787 Point value 24JR7-C3 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ENE, MHQ1, JMPW1 Introduced 3068 Battle value 1,069 Point value 31JR7-C2 Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, IF1, MHQ1, JMPW1 Introduced 3071 Battle value 769 Point value 35JR10-X Role Striker Tech base Inner Sphere Rules Experimental Alpha Strike abilities AECM, ENE, STL Introduced 3072 Battle value 1,269 Point value 35
JR7-C4 current variant Role Missile Boat Tech base Inner Sphere Rules Experimental Alpha Strike abilities C3BSS, CASE, IF1, MHQ2 Introduced 3077 Battle value 703 Point value 32
JR7-N Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASEII, PRB, RCN Introduced 3120 Battle value 1,233 Point value 38JR7-D (Webster) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE Introduced — Battle value — Point value 30