Jenner JR7-D
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 35t
- Role
- Striker
- Intro
- 2785 Early Succession War
- Rules
- Introductory
- Cost
- 3.2M C-bills
- Move
- Armor
- 64 pts
Medium Laser ×4SRM 4
Technical Readout: TR:SW · Record Sheets: RSFP:Wave 2
Compare this unitBattle Value
875by skill
Point Value
26
Recognition Notes
The JR7-D is a 35-ton striker built on the same 245 fusion engine and chassis as the JR7-A, cruising at 76 km/h and topping out at 119 with a 150-metre jump. Where the JR7-A carried a single Large Laser in the right torso, the JR7-D replaces it entirely with four Medium Lasers, two in each arm, and adds an SRM 4 in the center torso. The armless configuration of the original gives way to arms again, though minimal, weapon-pod arms without hands, and the heat-sink count drops from 12 to 10 single sinks. Diplan 'Mechyards builds the JR7-D at Luthien, with Luthien Armor Works producing it as well.
Armor & Loadout
JENNER JR7-D
EnergyMissile
Head: 7 front
Center Torso: 10 front, 3 rear
Right Torso: 8 front, 4 rear
Left Torso: 8 front, 4 rear
Right Arm: 4 front
Left Arm: 4 front
Right Leg: 6 front
Left Leg: 6 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 4 | CT | 1 | 25 rds · 1 t in RT |
| Enr | RA ×2 · LA ×2 | 4 |
Systems & Manufacturers
JR7-D
Jenner
PV26
TP: BMSZ: 1TMM: 0MV: 14"/10"j
ROLE: Striker
Damage
S (+0)
2
M (+2)
2
L (+4)
0
OV: 1Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 46Skill 1 41Skill 2 36Skill 3 31Skill 4 26Skill 5 23Skill 6 20Skill 7 17Skill 8 14
Availability by era
8 eras · 11 factions
Jenner variants (15)
JR7-A Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities ENE, JMPW1 Introduced 2779 Battle value 712 Point value 20JR7-F Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities ENE, JMPW1 Introduced 2784 Battle value 1,011 Point value 32
JR7-D current variant Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities JMPW1 Introduced 2785 Battle value 875 Point value 26
JR7-F (Smith) Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities ENE Introduced 3030 Battle value 1,070 Point value 33JR7-K (Grace) Role Scout Tech base Inner Sphere Rules Experimental Alpha Strike abilities SNARC, JMPW1 Introduced 3039 Battle value 702 Point value 25JR7-K Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, JMPW1 Introduced 3047 Battle value 889 Point value 26JR7-C Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1, JMPW1 Introduced 3050 Battle value 832 Point value 28JR7-K (Samuli) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, JMPW1 Introduced 3060 Battle value 1,001 Point value 26JR7-K (Grace II) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1, SNARC Introduced 3067 Battle value 787 Point value 24JR7-C3 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ENE, MHQ1, JMPW1 Introduced 3068 Battle value 1,069 Point value 31JR7-C2 Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, IF1, MHQ1, JMPW1 Introduced 3071 Battle value 769 Point value 35JR10-X Role Striker Tech base Inner Sphere Rules Experimental Alpha Strike abilities AECM, ENE, STL Introduced 3072 Battle value 1,269 Point value 35JR7-C4 Role Missile Boat Tech base Inner Sphere Rules Experimental Alpha Strike abilities C3BSS, CASE, IF1, MHQ2 Introduced 3077 Battle value 703 Point value 32JR7-N Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASEII, PRB, RCN Introduced 3120 Battle value 1,233 Point value 38JR7-D (Webster) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE Introduced — Battle value — Point value 30