JagerMech JM6-S
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- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 65t
- Role
- Sniper
- Intro
- 2774 Star League
- Rules
- Introductory
- Cost
- 5.23M C-bills
- Move
- Armor
- 96 pts
Medium Laser ×2AC/2 ×2AC/5 ×2
Battle Value
901by skill
Point Value
26
View on Sarna
Technical Readout: TR:SW · Record Sheets: RS:SW
Compare this unitJM6-S
JagerMech
PV26
TP: BMSZ: 3TMM: 0MV: 8"
ROLE: Sniper
Damage
S (+0)
3
M (+2)
3
L (+4)
2
OV: 0Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 46Skill 1 41Skill 2 36Skill 3 31Skill 4 26Skill 5 23Skill 6 20Skill 7 17Skill 8 14
Availability by era
10 eras · 33 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,081 |
| G1 | 2 | 1,820 |
| G2 | 3 | 1,514 |
| G3 | 4 | 1,189 |
| G4 | 5 | 901 |
| G5 | 6 | 775 |
| G6 | 7 | 694 |
| G7 | 8 | 613 |
| G8 | 8 | 577 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The JagerMech JM6-S is a 65-ton heavy that fights at long range, cruising at 43 km/h and topping out near 65. Each arm carries an AC/5 and an AC/2, and a medium laser sits in each of the left and right torsos. Its fire-control systems are tuned for anti-aircraft work, letting it track fast-moving targets that other heavies struggle to hit. Kallon Industries builds it at its Talon (Wernke) plant, with Independence Weaponry also producing the type.
Armor & loadout
Mech rightFrontMech left
JAGERMECH JM6-S
EnergyBallistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT · LT | 2 | |
| Bal | RA · LA | 2 | 40 rds · 2 t in RT, LT |
| Bal | RA · LA | 2 | 45 rds · 1 t in CT |
Systems & manufacturers
JagerMech variants (13)
JM6-S current variant Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/1 Introduced 2774 Battle value 901 Point value 26
JM6-A Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1 Introduced 2778 Battle value 1,122 Point value 27JM6-B Role — Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 3043 Battle value — Point value —JM6-DD Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3049 Battle value 965 Point value 27JM6-DG Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3054 Battle value 1,625 Point value 30JM7-D Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3057 Battle value 1,500 Point value 38JM6-DGr Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3058 Battle value 1,661 Point value 30JM7-F Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM Introduced 3062 Battle value 1,774 Point value 38JM6-H Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities FLK0*/0*/0* Introduced 3064 Battle value 1,348 Point value 31JM7-G Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FLK0*/0*/0* Introduced 3068 Battle value 1,275 Point value 32JM6-DDa Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities AC1/2/2, CASE Introduced 3070 Battle value 911 Point value 26JM7-C3BS Role Brawler Tech base Inner Sphere Rules Experimental Alpha Strike abilities C3BSS, CASE, MHQ2 Introduced 3075 Battle value 1,354 Point value 36JM7-DD Role Sniper Tech base Mixed Rules Standard Alpha Strike abilities AC1/1/-, CASEII Introduced 3146 Battle value 1,690 Point value 39