JagerMech JM6-A
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 65t
- Role
- Missile Boat
- Intro
- 2778 Star League
- Rules
- Introductory
- Cost
- 5.51M C-bills
- Move
- Armor
- 128 pts
Medium Laser ×2AC/2 ×2LRM 15 ×2
Technical Readout: TR:SW · Record Sheets: RS:SW
Compare this unitBattle Value
1,122by skill
Point Value
27
Recognition Notes
The JagerMech JM6-A is a 65-ton missile boat, a 2778 rework of the JM6-S sniper of 2774. Where the earlier machine carries an AC/5 alongside its AC/2 in each arm, the JM6-A replaces those AC/5s with an LRM 15, leaving the AC/2 in place in both the left and right arm. The medium laser in the left torso and the medium laser in the right torso carry over from the JM6-S. Cruising speed holds at 43 km/h with a top speed near 65, and the anti-aircraft fire control carries over as well. Kallon Industries builds it at Talon (Wernke), with Independence Weaponry also producing the type.
Armor & Loadout
JAGERMECH JM6-A
EnergyBallisticMissile
Head: 9 front
Center Torso: 20 front, 5 rear
Right Torso: 17 front, 3 rear
Left Torso: 17 front, 3 rear
Right Arm: 11 front
Left Arm: 11 front
Right Leg: 16 front
Left Leg: 16 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT · LT | 2 | |
| Msl | RA · LA | 2 | 16 rds · 2 t in RT, LT |
| Bal | RA · LA | 2 | 45 rds · 1 t in LT |
Systems & Manufacturers
JM6-A
JagerMech
PV27
TP: BMSZ: 3TMM: 0MV: 8"
ROLE: Missile Boat
Damage
S (+0)
2
M (+2)
2
L (+4)
2
OV: 1Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 47Skill 1 42Skill 2 37Skill 3 32Skill 4 27Skill 5 24Skill 6 21Skill 7 18Skill 8 15
Availability by era
11 eras · 7 factions
JagerMech variants (13)
JM6-S Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/1 Introduced 2774 Battle value 901 Point value 26
JM6-A current variant Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1 Introduced 2778 Battle value 1,122 Point value 27
JM6-B Role — Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 3043 Battle value — Point value —JM6-DD Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3049 Battle value 965 Point value 27JM6-DG Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3054 Battle value 1,625 Point value 30JM7-D Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3057 Battle value 1,500 Point value 38JM6-DGr Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3058 Battle value 1,661 Point value 30JM7-F Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM Introduced 3062 Battle value 1,774 Point value 38JM6-H Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities FLK0*/0*/0* Introduced 3064 Battle value 1,348 Point value 31JM7-G Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FLK0*/0*/0* Introduced 3068 Battle value 1,275 Point value 32JM6-DDa Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities AC1/2/2, CASE Introduced 3070 Battle value 911 Point value 26JM7-C3BS Role Brawler Tech base Inner Sphere Rules Experimental Alpha Strike abilities C3BSS, CASE, MHQ2 Introduced 3075 Battle value 1,354 Point value 36JM7-DD Role Sniper Tech base Mixed Rules Standard Alpha Strike abilities AC1/1/-, CASEII Introduced 3146 Battle value 1,690 Point value 39