JagerMech JM6-H
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 65t
- Role
- Brawler
- Intro
- 3064 FedCom Civil War
- Rules
- Standard
- Cost
- 5.9M C-bills
- Move
- Armor
- 179 pts
Large Laser ×2LB 2-X AC ×2Rocket Launcher 15 ×6
Technical Readout: TR:3050U · Record Sheets: RS:3050Uu-I
Compare this unit
Availability by era
6 eras · 8 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,114 |
| G1 | 2 | 2,723 |
| G2 | 3 | 2,265 |
| G3 | 4 | 1,779 |
| G4 | 5 | 1,348 |
| G5 | 6 | 1,159 |
| G6 | 7 | 1,038 |
| G7 | 8 | 917 |
| G8 | 8 | 863 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The JM6-H is a 65-ton heavy field refit of the JagerMech, and where the 3064-vintage rework replaces the JM6-S's long-range sniping arms, this configuration is built to brawl. Each arm now carries an LB 2-X AC and a Large Laser in place of the original AC/5 and AC/2 pairing, and the torsos trade their single medium lasers for a bank of six Rocket Launchers 15s, three to a side. Double heat sinks and ferro-fibrous armor replace the JM6-S's single heat sinks and standard plating, though cruising speed holds at 43 km/h with a top speed near 65. The anti-aircraft fire control carries over from the original, and as a field refit it is assembled at various sites rather than a dedicated production line.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RT ×3 · LT ×3 | 6 | |
| Bal | RA · LA | 2 | 45 rds · 1 t in LT |
| Enr | RA · LA | 2 |