JagerMech JM6-DGr
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 65t
- Role
- Sniper
- Intro
- 3058 Clan Invasion
- Rules
- Standard
- Cost
- 11.73M C-bills
- Move
- Armor
- 116 pts
ER Medium Laser ×2Gauss Rifle ×2
Technical Readout: TR:3050U · Record Sheets: RS:3050Uu-I
Compare this unit
Availability by era
7 eras · 17 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,837 |
| G1 | 2 | 3,355 |
| G2 | 3 | 2,790 |
| G3 | 4 | 2,193 |
| G4 | 5 | 1,661 |
| G5 | 6 | 1,428 |
| G6 | 7 | 1,279 |
| G7 | 8 | 1,129 |
| G8 | 8 | 1,063 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The JM6-DGr rebuilds the JagerMech around long-range gunnery, where the 2774 JM6-S fought with a battery of autocannons. In place of the paired AC/5 and AC/2 mounts in each arm, it carries a Gauss Rifle in the left arm and a Gauss Rifle in the right, while a pair of ER medium lasers in the center torso replace the torso-mounted medium lasers of the original. A 260 XL fusion engine holds the same 43 km/h cruising speed and 65 km/h top speed as the base model, and ferro-fibrous armor replaces the JM6-S's standard plating. Ten double heat sinks manage the added heat load, and CASE now lines both the left and right torso. The design keeps its anti-aircraft fire control, and Kallon Weapon Industries builds it at the Talon plant on Wernke.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | CT ×2 | 2 | |
| Bal | RA · LA | 2 | 48 rds · 6 t in RT, LT |
CASE: Right Torso · Left Torso