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Imp C

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Tech
Clan
Mass
100t
Rules
Standard
Cost
11.01M C-bills
Move
Armor
304 pts

Medium Pulse Laser ×5ER PPC ×2LRM 20

Technical Readout: TR:3050U · Record Sheets: RS:3050Uu-I

Compare this unit
SkillPVSkill 0 117Skill 1 104Skill 2 91Skill 3 78Skill 4 65Skill 5 58Skill 6 51Skill 7 44Skill 8 37

Availability by era

10 eras · 22 factions

GunPilotAdj BV
G017,092
G126,201
G235,158
G344,052
G453,070
G562,640
G672,364
G782,088
G881,965

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Imp C is a 100-ton assault built as a 2863 Clan-tech rebuild of the 2793 IMP-1A, cruising at 32 km/h and topping out near 54. It carries the same weapons array as the original — a Medium Pulse Laser in the Left Arm, an LRM 20 in the Right Arm, an ER PPC and a Medium Pulse Laser in each of the Left Torso and Right Torso, and a Medium Pulse Laser in the Center Torso — but drops the Head-mounted Small Laser entirely. The heat-sink count rises from 18 double to 25 double, and the tech base shifts from Inner Sphere to Clan. It remains a command 'Mech and a maintenance-intensive design, and while GM Blackwell builds it at Outreach, many examples come from field refits rather than a factory line.

Armor & loadout

Mech rightFrontMech left
IMP C
EnergyMissile
Weapon / EquipmentLocQtyAmmo
EnrCT ×2 · RT · LT · LA5
EnrRT · LT2
MslRA118 rds · 3 t in LT
electronicsArtemis IV FCSClanRA