Huron Warrior HUR-WO-R5L
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Skirmisher
- Intro
- 3102 Late Republic
- Rules
- Standard
- Move
- Armor
- 160 pts
ER FlamerSnub-Nose PPCGauss Rifle
Battle Value
1,780by skill
Point Value
36
Recognition Notes
The Huron Warrior HUR-WO-R5L is a 50-ton skirmisher that cruises at 54 km/h and tops out near 86. A Snub-Nose PPC sits in the left arm alongside a PPC capacitor, and a Gauss Rifle fills the right arm, with an ER Flamer in the left torso. A Guardian ECM suite is fitted in the left torso, and the design wears stealth armor over an endo steel frame, drawing power from a 250 XL fusion engine and cooled by 10 double heat sinks. Hollis Incorporated builds it at Corey.
Armor & Loadout
HURON WARRIOR HUR-WO-R5L
EnergyBallistic
Head: 9 front
Center Torso: 22 front, 9 rear
Right Torso: 17 front, 7 rear
Left Torso: 17 front, 7 rear
Right Arm: 16 front
Left Arm: 16 front
Right Leg: 20 front
Left Leg: 20 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | LT | 1 | |
| Bal | RA | 1 | 16 rds · 2 t in RT |
| Enr | LA | 1 | |
| electronicsGuardian ECM SuiteIS | LT | ||
| otherPPC Capacitor | LA |
Systems & Manufacturers
HUR-WO-R5L
Huron Warrior
PV36
TP: BMSZ: 2TMM: 0MV: 10"
ROLE: Skirmisher
Damage
S (+0)
2
M (+2)
2
L (+4)
2
OV: 1Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 64Skill 1 57Skill 2 50Skill 3 43Skill 4 36Skill 5 32Skill 6 28Skill 7 24Skill 8 20
Availability by era
3 eras · 1 faction
Huron Warrior variants (7)
HUR-WO-R3L Role — Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 3051 Battle value — Point value —HUR-WO-R4L Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3055 Battle value 1,530 Point value 31HUR-WO-R4M Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3056 Battle value 1,556 Point value 33HUR-WO-R4N Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, IF2, LRM1/1/2, STL Introduced 3063 Battle value 1,489 Point value 45HUR-WO-R4O Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3065 Battle value 1,585 Point value 32HUR-WO-R4X Role Skirmisher Tech base Inner Sphere Rules Experimental Alpha Strike abilities FLK1/1/1, RCA Introduced 3076 Battle value 1,728 Point value 27
HUR-WO-R5L current variant Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, STL Introduced 3102 Battle value 1,780 Point value 36