Huron Warrior HUR-WO-R4X
Loading Create variant…
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Skirmisher
- Intro
- 3076 Jihad
- Rules
- Experimental
- Move
- Armor
- 160 pts
Large X-Pulse LaserSilver Bullet Gauss Rifle
Battle Value
1,728by skill
Point Value
27
HUR-WO-R4X
Huron Warrior
PV27
TP: BMSZ: 2TMM: 0MV: 12"
ROLE: Skirmisher
Damage
S (+0)
2
M (+2)
2
L (+4)
1
OV: 0Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 47Skill 1 42Skill 2 37Skill 3 32Skill 4 27Skill 5 24Skill 6 21Skill 7 18Skill 8 15
Availability by era
2 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,992 |
| G1 | 2 | 3,491 |
| G2 | 3 | 2,903 |
| G3 | 4 | 2,281 |
| G4 | 5 | 1,728 |
| G5 | 6 | 1,486 |
| G6 | 7 | 1,331 |
| G7 | 8 | 1,175 |
| G8 | 8 | 1,106 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Huron Warrior HUR-WO-RX4 is a 50-ton skirmisher cruising at 54 km/h and topping out near 86, with a supercharger in the center torso pushing it to 108 km/h when engaged. It carries a Large X-Pulse Laser in the left arm and a Silver Bullet Gauss Rifle in the right, a mixed loadout that trades sheer reach for a hard-hitting punch at moderate range. Reactive armor plates the endo steel frame, and the design is fielded as a command 'Mech. Hollis Incorporated builds it at its Corey factory.
Armor & loadout
Mech rightFrontMech left
HURON WARRIOR HUR-WO-R4X
EnergyBallistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | RA | 1 | 16 rds · 2 t in RT |
| Enr | LA | 1 | |
| mobilitySupercharger | CT |
Systems & manufacturers
Huron Warrior variants (7)
HUR-WO-R3L Role — Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 3051 Battle value — Point value —HUR-WO-R4L Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3055 Battle value 1,530 Point value 31HUR-WO-R4M Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3056 Battle value 1,556 Point value 33HUR-WO-R4N Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, IF2, LRM1/1/2, STL Introduced 3063 Battle value 1,489 Point value 45HUR-WO-R4O Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3065 Battle value 1,585 Point value 32
HUR-WO-R4X current variant Role Skirmisher Tech base Inner Sphere Rules Experimental Alpha Strike abilities FLK1/1/1, RCA Introduced 3076 Battle value 1,728 Point value 27
HUR-WO-R5L Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, STL Introduced 3102 Battle value 1,780 Point value 36