Huron Warrior HUR-WO-R4N
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Missile Boat
- Intro
- 3063 FedCom Civil War
- Rules
- Standard
- Cost
- 9.46M C-bills
- Move
- Armor
- 169 pts
Medium Laser ×4LRM 15 ×2
Technical Readout: TR:CI · Record Sheets: RS:CI
Compare this unitBattle Value
1,489by skill
Point Value
45
Recognition Notes
The Huron Warrior HUR-WO-R4N is a 50-ton missile boat that cruises at 54 km/h and tops out near 86. Its firepower is split evenly between the arms, with an LRM 15 and a pair of medium lasers in the left arm and a matching LRM 15 and pair of medium lasers in the right arm. CASE lines the left torso, and a Guardian ECM suite sits in the center torso. The 250 XL fusion engine and endo steel structure carry stealth armor, an unusual combination for a design built to hide from targeting systems as much as outrun them. Hollis Incorporated builds it at Corey.
Armor & Loadout
HURON WARRIOR HUR-WO-R4N
EnergyMissile
Head: 9 front
Center Torso: 23 front, 9 rear
Right Torso: 17 front, 7 rear
Left Torso: 17 front, 7 rear
Right Arm: 16 front
Left Arm: 16 front
Right Leg: 24 front
Left Leg: 24 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RA · LA | 2 | 32 rds · 4 t in LT |
| Enr | RA ×2 · LA ×2 | 4 | |
| electronicsGuardian ECM SuiteIS | CT |
CASE: Left Torso
Systems & Manufacturers
HUR-WO-R4N
Huron Warrior
PV45
TP: BMSZ: 2TMM: 0MV: 10"
ROLE: Missile Boat
Damage
S (+0)
2
M (+2)
3
L (+4)
2
OV: 1Heat scale123S

Special , , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 81Skill 1 72Skill 2 63Skill 3 54Skill 4 45Skill 5 40Skill 6 35Skill 7 30Skill 8 25
Availability by era
6 eras · 1 faction
Huron Warrior variants (7)
HUR-WO-R3L Role — Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 3051 Battle value — Point value —HUR-WO-R4L Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3055 Battle value 1,530 Point value 31HUR-WO-R4M Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3056 Battle value 1,556 Point value 33
HUR-WO-R4N current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, IF2, LRM1/1/2, STL Introduced 3063 Battle value 1,489 Point value 45
HUR-WO-R4O Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3065 Battle value 1,585 Point value 32HUR-WO-R4X Role Skirmisher Tech base Inner Sphere Rules Experimental Alpha Strike abilities FLK1/1/1, RCA Introduced 3076 Battle value 1,728 Point value 27HUR-WO-R5L Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, STL Introduced 3102 Battle value 1,780 Point value 36